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Full Version: Looking for Beta Testers - Scroobs Castle Bug Fixes
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Hi, i am looking for bug testers. Please PM me if you are interested.

Also can someone tell me how ot make a check point in Scripting?
void AutoSave();
void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);
Sets a checkpoint at which the player will respawn in case he dies.
Callback syntax: void MyFunc(string &in asName, int alCount)
Count is 0 on the first checkpoint load!
asName - the internal name
asStartPos - the name of the StartPos in the editor
asCallback - the function to call when the player dies/respawns
asDeathHintCat - the category of the death hint message to be used in the .lang file
asDeathHintEntry - the entry in the .lang file


Copied this from the WIKI, its really simple and easy.
-Rep because you -repped me (: Have a nice day.
You deserved it after making an rubbish map.
(10-15-2011, 11:18 AM)Gamemakingdude Wrote: [ -> ]You deserved it after making an rubbish map.
That reason is so flawed and downright mean to be blatantly honest.
(10-15-2011, 10:14 AM)Gamemakingdude Wrote: [ -> ]Hi, i am looking for bug testers. Please PM me if you are interested.

Also can someone tell me how ot make a check point in Scripting?
I'd be happy to bug test for you Smile Don't know how helpful I'll be, but i do know the basics and even some advanced scripting. Wink
http://dl.dropbox.com/u/14897963/ScroobsCastle.rar
Can you guys test this map out please.
Let me know if theres any bugs or what i should improve.

WRONG MAP Fixed the link.