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Full Version: Atom based 3D technology.
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Check this out:


[video=youtube]http://youtu.be/00gAbgBu8R4[/video]
[video=youtube]http://youtu.be/JWujsO2V2IA[/video]




Check out the future of video games. I though you would all be interested.

Ups, wrong forum. Please move this to off-topic if you think this is not the right forum.
This is a pretty old technology and not yet supported by graphic cards, and I'm not sure if it will ever be. Another thing is, they show same object countless times instead of giving a realistic, different type and size of objects in one screen, which makes many people doubt a little.
And oh, there is still no word from animations.
It's something for the future. It can't really develop while it has such a small support. Yet, I believe this will represent a major breaktrough.
Hey, gotta start somewhere.
There are already games which used this technology to some extent.
Such as?
i have a new God now... and its called unlimitated point data
(12-12-2011, 08:20 PM)Scraper Wrote: [ -> ]Such as?
Outcast used this technology, and it's almost ten years old I think.

Also, there is no way that this technology can store unlimited details or unlimited points, because then you would need unlimited storage to store the data, which is impossible. This whole project have lots of potential, but it's presentation is so flawed and inaccurate with it's information that it's just silly and laughable.
(12-12-2011, 09:45 PM)nackidno Wrote: [ -> ]Outcast used this technology, and it's almost ten years old I think.

I have never actually played it more than 15 minutes.
And that was like... when I was 10 or something.

Anyways, I am also a little skeptic about the unlimited amount of data.
But if this technology is been used and it works (at least somehow), then why nobody uses it today - if it's as good as they say?
im kinda closed minded, so i dont believe "unlimited power" for graphics cards. everything has data in it and needs to be stored somehow and somewhere, this just changes how the data is stored and used.
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