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Full Version: Emma's Story Released! UPDATE 6/8/12
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Hey everyone, my first custom story, Emma's Story, is now released on ModDB! Please check it out and leave some feedback and rate your playing experience.

In this story, you are Emma, daughter of esteemed scientist, Dr. Robert Coleman. Ever since his discovery of the mythical Orb of Power, he has vanished, leaving you alone in the family estate. With strange things happening, you wonder what has happened to him. The story begins as you wake up in your room to find an ominous note from your lover. As you play, you will unravel Emma's Story.


http://www.moddb.com/mods/emmas-story


If you like it, tell all your friends to give it a try!


**UPDATE** 1/17/12

I have just uploaded an updated version of Emma's Story to ModDB. It has now been authorized, and you may now download it from my ModDB page.

I fixed some glitches I noticed, as well as various other issues. A full changelog can be found in the archive of the game. I hope you continue to enjoy Emma's Story! Tell your friends!

**UPDATE** 6/8/12

After taking a much needed break from level editing, I am back and working on Part II. Progress is good so far, but a release date is still far away on the horizon. Check my ModDb page for updates and screen shots. Stay Tuned!

I like the 4th picture a lot, good amount of detail. Story seems good. Nice : D
Ah, been waiting a while for this. Thanks!
Holy Sh*it man! This was awesome! Really surprised... whole gameplay time.

Spoiler below!
Nice to see new scares and unexpected moments much, brilliant work on these.

- Liked lot, storytelling, puzzles, events, lightning, atmosphere damn, really scared me a lot.

Wait there is more, Creepy torture cells, torturing "experiences" damn so much potential in this one!



Most enjoyable Custom story I have played long time! Wink Thanks man! Waiting PART II! <3
yes, map has a Great potential.
a liked smth new here
Spoiler below!

in prison - crawling body from coffin, you must make it fully workable. !! Smile
nice creepy one


I don't know if it's just me but...

That third pic looks A LOT like Resident Evil 1's mansion. o.O that's amazing!

Anyway, on topic, this looks pretty good, downloading now! Smile
Hehe..nice, uhm..custom story. I'm having a, uh.. "fun" time playing it ;_;
Seriously, it's really great of what I've seen so far ^^
I can't figure out how to
Spoiler below!
oil the key to the Equipment Storage...
could someone help?
Looking around - throughout the story it seems, to me, your mapping started off rather sketchy but matured slightly along the way. I didn't care much for the lighting, it all felt a little too unnaturally white.

Spoiler below!

This looks especially awkward.

[Image: screen_shot_2012-01-09_at_8.56.35_pm.png]

Spoiler below!
The torture rooms, (despite being basically cheap knockoffs of those of the original campaign) gave a surprisingly cool experience, I like how you added the "victim's POV" sequences before handing out each item, it made me feel like a force from beyond was helping me in exchange for redemption :)
(01-10-2012, 10:57 PM)Xvideogamer720X Wrote: [ -> ]I don't know if it's just me but...

That third pic looks A LOT like Resident Evil 1's mansion. o.O that's amazing!

Anyway, on topic, this looks pretty good, downloading now! Smile
You nailed it! I loved the Resident Evil game series and wanted to pay homage to it's brilliance.
(01-11-2012, 02:22 AM)Kurton Wrote: [ -> ]Looking around - throughout the story it seems, to me, your mapping started off rather sketchy but matured slightly along the way. I didn't care much for the lighting, it all felt a little too unnaturally white.

Spoiler below!

This looks especially awkward.

[Image: screen_shot_2012-01-09_at_8.56.35_pm.png]

Spoiler below!
The torture rooms, (despite being basically cheap knockoffs of those of the original campaign) gave a surprisingly cool experience, I like how you added the "victim's POV" sequences before handing out each item, it made me feel like a force from beyond was helping me in exchange for redemption Smile
Hey Kurton, as always constructive feedback is always desirable Smile. Indeed, you are right, the first couple maps were the very first experiences I had with the level editor, and I had a lot to learn about the way it worked. Lighting was also something I slowly learned throughout. These are all things that will be improved upon when I make the sequel.
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