02-19-2012, 05:24 AM
Hi!
I need to scale a rigged model. I've tried grouping the root bone, parenting the skeleton to another object and unbinding + grouping + scaling + removing history + re-binding. All results in CRASHES (hmph).
Does anyone have a clue to what I could try?
Simply scaling the skeleton doesn't work, as it does not scale uniformly with the mesh.
I'm tired.
I need to scale a rigged model. I've tried grouping the root bone, parenting the skeleton to another object and unbinding + grouping + scaling + removing history + re-binding. All results in CRASHES (hmph).
Does anyone have a clue to what I could try?
Simply scaling the skeleton doesn't work, as it does not scale uniformly with the mesh.
I'm tired.