03-17-2012, 11:23 AM
EDIT: Added link to updated version of the map containing tons of fixes and improvements
Hey!
I'm quite new to this whole map-making business, but I really liked Amnesia and wanted to see what I can do. It's a really simple map, I expect average completion time to be between 5 and 10 minutes (and 10 minutes is really stretching it!). Took about a week to complete, and for what it's worth, I'm really proud of it. It may not be scary, it may be buggy and short, but it's mine.
Link (updated version!): http://www.mediafire.com/?2nj2usl5j4uxv7d
I'd like to have some people play it and hear their thoughts. Since the map is so short and silly, I'm looking for advice more from a "design" perspective than anything. What was scary? What wasn't? What worked and what didn't?
Update changelist:
-Fixed countless clipping issues (walls)
-Fixed ceiling at multiple places (also added ceiling where it was actually missing)
-Player will now look at the zombie when it spawns (it wasn't as obvious before)
-Fixed doorways (no glitchy black border)
-The "screwed-up room" is now a tiny bit more screwed up
-Fixed box lights clipping
-Added description and picture when loading the map from the main menu
It should be much more polished overall.
Screenshots:
Hey!
I'm quite new to this whole map-making business, but I really liked Amnesia and wanted to see what I can do. It's a really simple map, I expect average completion time to be between 5 and 10 minutes (and 10 minutes is really stretching it!). Took about a week to complete, and for what it's worth, I'm really proud of it. It may not be scary, it may be buggy and short, but it's mine.
Link (updated version!): http://www.mediafire.com/?2nj2usl5j4uxv7d
I'd like to have some people play it and hear their thoughts. Since the map is so short and silly, I'm looking for advice more from a "design" perspective than anything. What was scary? What wasn't? What worked and what didn't?
Update changelist:
Spoiler below!
-Fixed countless clipping issues (walls)
-Fixed ceiling at multiple places (also added ceiling where it was actually missing)
-Player will now look at the zombie when it spawns (it wasn't as obvious before)
-Fixed doorways (no glitchy black border)
-The "screwed-up room" is now a tiny bit more screwed up
-Fixed box lights clipping
-Added description and picture when loading the map from the main menu
It should be much more polished overall.
Screenshots: