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Full Version: How to add scripted sound
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how do i add scripted sound as i enter a certain area i can use scripted sound on like a door but how do i pt just to say in the middle of a dark room

AddEntityCollideCallback("Player", "DarkRoomScript_1", "ScarySound", true, 1);

void ScarySound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "SOUNDNAME.snt", "EntityPlayedOn", 0, false);

GiveSanityDamage(5.0f);
}
(04-01-2012, 03:26 AM)Xanthos Wrote: [ -> ]AddEntityCollideCallback("Player", "DarkRoomScript_1", "ScarySound", true, 1);

void ScarySound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "SOUNDNAME.snt", "EntityPlayedOn", 0, false);

GiveSanityDamage(5.0f);
}
wow thanks it works but i had to delete the sanitydamage thing it caused my game to crash but the sound works thanks heeps Smile


GiveSanityDamage(5.0f, true);
oops
(04-01-2012, 03:36 AM)Xanthos Wrote: [ -> ]GiveSanityDamage(5.0f, true);
oops

haha now it works thanks Smile