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Full Version: Looking at my picture h???
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Well, im deving my custom story and i want to create this scene:
1. Player enters the room
2. He lookes at a picture and trigers an event
3. Grunt comes in the room
Problem: I need a script for looking an an entety to triger the event
You will be credited for this help(who ever helps Smile )
A quick browse at the functions wiki page reveals:
Code:
void SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);



can you make me an exampe becouse it says "UnExpected end of line" and i checked everything is allright,,but it dosent work the picture name is : wompic
(04-29-2012, 07:32 PM)VisualTech48 Wrote: [ -> ]can you make me an exampe becouse it says "UnExpected end of line" and i checked everything is allright,,but it dosent work the picture name is : wompic
The line doesn't work in itself. It was just a description of a function which you can find and read about on the Amnesia wiki page (in the link). I don't script entire examples - sorry.

well i configed it all but i dosent work, can anyone make an example of the script?
this is my script: well the part of it
{

SetEntityPlayerLookAtCallback("wowpic", "look", false);
}
void look(string &in asEntity, int alState)
{
SetEntityActive("servant_brute_2, true);
}
"wowpic"? I thought you said it was named "wompic"? Mis-type?


(04-29-2012, 09:08 PM)Cranky Old Man Wrote: [ -> ]"wowpic"? I thought you said it was named "wompic"? Mis-type?
i corrected it but no luck, error

Typo at this line too:
SetEntityActive("servant_brute_2, true);

(You should be able to spot it.)

(04-29-2012, 11:35 PM)Cranky Old Man Wrote: [ -> ]Typo at this line too:
SetEntityActive("servant_brute_2, true);

(You should be able to spot it.)
well im not getting the error anymore but the script doesn't work...THIS is my script

void OnStart()
{
SetEntityPlayerLookAtCallback("Arm", "look", false);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("armchair_11", "ScriptArea_1", "glass", true, 1);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
AddUseItemCallback("", "doorkey_1", "maindoor_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("doorkey_1", "Spawn_Monster", true);
AddEntityCollideCallback("Player", "PlayerCollide_2", "MonsterFunction1", true, 1);
AddEntityCollideCallback("Player", "Message_2", "Message2", true, 1);

}
void look(string& asName, string& asCallback, bool abRemoveWhenLookedAt)
{
SetEntityActive("wowpic", true);
GiveSanityDamage(30.0f, true);
}

(04-29-2012, 11:51 PM)VisualTech48 Wrote: [ -> ]
(04-29-2012, 11:35 PM)Cranky Old Man Wrote: [ -> ]Typo at this line too:
SetEntityActive("servant_brute_2, true);

(You should be able to spot it.)
well im not getting the error anymore but the script doesn't work...THIS is my script

void OnStart()
{
SetEntityPlayerLookAtCallback("Arm", "look", false);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("armchair_11", "ScriptArea_1", "glass", true, 1);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
AddUseItemCallback("", "doorkey_1", "maindoor_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("doorkey_1", "Spawn_Monster", true);
AddEntityCollideCallback("Player", "PlayerCollide_2", "MonsterFunction1", true, 1);
AddEntityCollideCallback("Player", "Message_2", "Message2", true, 1);

}
void look(string& asName, string& asCallback, bool abRemoveWhenLookedAt)
{
SetEntityActive("wowpic", true);
GiveSanityDamage(30.0f, true);
}

You are using the wrong callback. Write this instead:
Code:
void look(string &in asEntity, int alState)
{
SetEntityActive("wowpic", true);
GiveSanityDamage(30.0f, true);
}
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