So i have started to add custom sounds i did the whole sounds folder, and now it doesnt even work can someone tell me what is wrong here? thanks
folder
and here is the script
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_5", "wolves", true, 1);
}
void wolves(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "12_Wolves_Howling.snt", "ScriptArea_5", 0, false);
}
can anyone see anything wrong?
Have you checked the resource.cfg file (next to amnesia.exe) and made sure that custom_stories is listed as a directory with resources?
Also what program did you use to convert the .ogg file? you can't just rename the type of the file. Because i shouldn't look like that. It should be greenish. If you havn't and need too i'd recommend sony vegas. Otherwise the script looks fine.
(04-30-2012, 12:16 PM)trollox Wrote: [ -> ]Also what program did you use to convert the .ogg file? you can't just rename the type of the file. Because i shouldn't look like that. It should be greenish. If you havn't and need too i'd recommend sony vegas. Otherwise the script looks fine.
i used youtube to mp3 converter but it can convert to ogg aswell do you think this stuffed it up?
(04-30-2012, 12:05 PM)jens Wrote: [ -> ]Have you checked the resource.cfg file (next to amnesia.exe) and made sure that custom_stories is listed as a directory with resources?
and yes i did?
Then make sure the .snt files specifies the correct .ogg file to play and finally make sure that the collision callback wolves actually triggers, best is to add a debug message to it so that you can see if it triggers.