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Full Version: New to developing, have a question.
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Hello everyone, my name is dewness. Recently I've gotten into developing maps for Amnesia; it's been going well so far, but I just want to know one thing: when I place floors using the primitives tool, it flickers when I move and looks glitchy. This doesn't happen with the ceiling, walls or other objects. This is probably a question that's been asked over and over but I couldn't find anything on it. Any help will be a appreciated.
It may either be that you have texture issues by having 2 floors or your boxlight needs to be a little under your floor Smile
you've probably put 2 floors ontop of eachother. those sorta glitching things are common to see if textures overlap eachother in the level editor
No, that doesn't seem to be it, I place a light box under my floor and I'm still getting the flickering. I also only have one floor laid down at the moment.
Go check the gameplay itself Big Grin
(05-16-2012, 04:03 PM)dewness Wrote: [ -> ]No, that doesn't seem to be it, I place a light box under my floor and I'm still getting the flickering. I also only have one floor laid down at the moment.
Does this happen with every plane facing up? Or is only with a certain texture applied?
Do you have 1 boxlight that is sized across the whole map and is sized so it's the white lines is under the floor?
(05-16-2012, 04:03 PM)dewness Wrote: [ -> ]No, that doesn't seem to be it, I place a light box under my floor and I'm still getting the flickering. I also only have one floor laid down at the moment.
Did you check? Maybe you've pressed Ctrl-D by accident.
Alright, it's fixed, I made a new map with the same floor texture and a light box that covers both under and over the floor. Thank you.