09-17-2010, 08:23 PM
09-17-2010, 08:30 PM
Custom maps.
Make a subfolder called "Maps" and put it in there, I also made a sub-sub folder in the subfolder Maps called ch01, to make it a lil easier.
Make a subfolder called "Maps" and put it in there, I also made a sub-sub folder in the subfolder Maps called ch01, to make it a lil easier.
09-17-2010, 08:40 PM
(09-17-2010, 08:30 PM)Vincent Wrote: [ -> ]Custom maps.
Make a subfolder called "Maps" and put it in there, I also made a sub-sub folder in the subfolder Maps called ch01, to make it a lil easier.
k thanks
EDIT: Hmm still doesnt work... I noticed that Amnesias default maps have different files too called .hps and .map cache.
So do i need to compile my maps before saving or something? And if so, how? Cause when i save it just creates a .map file and it won't show up in the Custom Stories menu option.
My mind has gone completely blank here :S
Advice anyone?
09-17-2010, 08:50 PM
I've gone through the same stuff as you, being completely obsessed with getting it to work.
So here's what I've done :
Custom stories > Subfolder maps > subfolder ch01, and I named my room :
00_creepy_room
then in the custom_story_settings i put in this
<Main
Name= "Here you'll put the name the map will be named when you open custom stories on Amnesia"
Author= "Also put here whatever you wish."
ImgFile= ""
MapsFolder = "maps/ch01/"
StartMap= "00_creepy_room.map"
StartPos= "PlayerStartArea_1"
/>
So here's what I've done :
Custom stories > Subfolder maps > subfolder ch01, and I named my room :
00_creepy_room
then in the custom_story_settings i put in this
<Main
Name= "Here you'll put the name the map will be named when you open custom stories on Amnesia"
Author= "Also put here whatever you wish."
ImgFile= ""
MapsFolder = "maps/ch01/"
StartMap= "00_creepy_room.map"
StartPos= "PlayerStartArea_1"
/>
09-17-2010, 08:54 PM
The editor creates the cache file and .hps files contain the scripting for events etc.
If you want to create a custom story follow the instructions here
If you you just want to be able to access your maps from the game follow the guide here on setting up a development environment. You can then load right into a map or select it through the debug menu.
If you want to create a custom story follow the instructions here
If you you just want to be able to access your maps from the game follow the guide here on setting up a development environment. You can then load right into a map or select it through the debug menu.