09-23-2010, 01:53 PM
Thanks to a guy called 'sgi', we now have the possibility to enable the true parallax occlusion mapping effect in Amnesia, the dark descent.
Follow thoose instructions :
in the amnesia files, go to the folder : "core" , and after, "shader", and edit the file "deferred_gbuffer_solid_frag.glsl"
at the RELIEF PARALLAX section, there will be a line, its :
RayLinearIntersectionSM3(aHeightMap, fSteps, vHeightMapPos, vEyeVec);
change it to :
RayLinearIntersectionSM2(aHeightMap, vHeightMapPos, vEyeVec);
be careful with the SM3 at SM2 change !!
save the file and close it.
after, go to the folder "launcher" and edit the file "default_main_settings_high.cfg"
go to the line :
ParallaxQuality="0"
and change it to :
ParallaxQuality="1"
save the file and close it.
now launch the game's menu, set "medium" at the graphics settings, and immediatly after, set "high".
launch the game and you will see the difference about texture 3D rendering !
Follow thoose instructions :
in the amnesia files, go to the folder : "core" , and after, "shader", and edit the file "deferred_gbuffer_solid_frag.glsl"
at the RELIEF PARALLAX section, there will be a line, its :
RayLinearIntersectionSM3(aHeightMap, fSteps, vHeightMapPos, vEyeVec);
change it to :
RayLinearIntersectionSM2(aHeightMap, vHeightMapPos, vEyeVec);
be careful with the SM3 at SM2 change !!
save the file and close it.
after, go to the folder "launcher" and edit the file "default_main_settings_high.cfg"
go to the line :
ParallaxQuality="0"
and change it to :
ParallaxQuality="1"
save the file and close it.
now launch the game's menu, set "medium" at the graphics settings, and immediatly after, set "high".
launch the game and you will see the difference about texture 3D rendering !