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Hi, I'm continuing my work on Amnesia - The Myth. I've added a new level, so its something to look forward to after beating the first one. This is not yet finished so there are only 2 levels, and more "basic" puzzles. I will be making the game progressively harder, and including a much more in depth story. I am going to try and get some professionals to help with this project. As of now, its just me and my spare time. Let me know what y'all think.

There is no real story yet, it is sort of outlined in the notes that you find scattered throughout the level, but the real story is being decided.

I cannot possibly test every scripts function in every way, so I will need people to send me errors as they find them.

http://www.megaupload.com/?d=6Q1T1L2I

Update: I have fixed several flaws in the maps code, and slightly tweaked the map.
Update: I have fixed a few major issues with the map, and tweaked it quite a bit.
Update: New level, the Dining Room. And fixed a few bugs.
It is certainly much better than what I can put together, kudos for that.

Now to those errors:
- The "big staircase" room's door doesn't fully open, it hits the doorway (the brute got stuck there)
- On the same door's left side wall is a little crack that you can see through
- Some spelling errors with the notes, nothing massive
- Places without light sources are pretty dark, have you used any boxlights?
link on mediafire pleaze Sad
(12-11-2010, 07:43 AM)Oscar House Wrote: [ -> ]It is certainly much better than what I can put together, kudos for that.

Now to those errors:
- The "big staircase" room's door doesn't fully open, it hits the doorway (the brute got stuck there)
- On the same door's left side wall is a little crack that you can see through
- Some spelling errors with the notes, nothing massive
- Places without light sources are pretty dark, have you used any boxlights?

Well, I have spent a very long time making this. And I don't want it to go to waste, but RL is keeping me from continuing the map. If you want to take over, and continue the map, feel free. I would appreciate it, but if you don't want to, I will just post a thread asking someone else. Feel free to fix the problems, add levels, change the story and publish it.
I probably wouldn't feel comfortable publishing it, but I might try my hand at it, for training purposes.
It's easier for me to have some base to work with.
who knows, what doors opened with lever on the upstairs at the window?
Spoiler below!
It opens the door right under the stairs, on the left side.
(12-11-2010, 10:37 PM)Oscar House Wrote: [ -> ]I probably wouldn't feel comfortable publishing it, but I might try my hand at it, for training purposes.
It's easier for me to have some base to work with.

I would really rather have someone finish the campaign than let it go to waste. I don't really care who gets credit for it, I did it for fun. But I would like to see it published.
(12-11-2010, 10:47 PM)Oscar House Wrote: [ -> ]
Spoiler below!
It opens the door right under the stairs, on the left side.

nice thanks , so how to open Cellar?
Aside from the problems previously mentioned, I find this map pleasing. I've been at it for about an hour - I'm trying to figure out what to do with the Dungeon Key. I liked the monster in the closet but the area it was in was unsuitable to produce a good scare. There were far too many things to jump on which the monster could not reach.

I really hope someone can polish this up, this is turning out to be a great story!
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