05-30-2011, 05:44 PM
Okay simple why this is not working? What I am doing wrong here?
Script:
AddEntityCollideCallback("Player", "LookArea", "Wallwrite", true, 1);
void Wallwrite (string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("Wallwrite", 2, 2, "");
AddTimer("donelook", 3.5f, "TimerDoneLookAt");
}
void TimerDoneLookAt(string &in asTimer)
{
StopPlayerLookAt();
}
Yep and its Forced to look some writing on walls. Justine files..
Help is appreciated. Thanks.
Script:
AddEntityCollideCallback("Player", "LookArea", "Wallwrite", true, 1);
void Wallwrite (string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("Wallwrite", 2, 2, "");
AddTimer("donelook", 3.5f, "TimerDoneLookAt");
}
void TimerDoneLookAt(string &in asTimer)
{
StopPlayerLookAt();
}
Yep and its Forced to look some writing on walls. Justine files..
Help is appreciated. Thanks.