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Full Version: Texture Issues in ModelViewer
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Hey, I have a little issue in the ModelViewer when importing my model. The textures are like missing. Here's an image:
[Image: 23vi1op.jpg]

And my model in Maya:
[Image: 25a16ya.jpg]

How come it shows like normal in Maya but not in my model editor? I use DDS files for textures with the settings like this:
[Image: settingsdds.jpg]

What am I doing wrong? o0
Don't forget to freeze transformations in maya.
You have to use only .dds textures in the whole process and they must be in the folder they will end up in.
I am using pure DDS Files, and I froze transformations, but I still have exactly the same problem.
Is the model triangulated?
I don't think so. How do I do that?
When you export, there's an option on the right for dae files. Or you can do it in Maya under the mesh tab in the polygons set of options.
Hmm.. I have combined all my parts for the table and ticked the Triangulate box, but only the main table (a box) gets exported. (Yes I take export all)

Edit: I separated all parts and it worked fine. Thank you very much!