-------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1280 x 1024 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce 7600 GT/AGP/SSE2/3DNOW! Version: 2.0.3 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 4 Max color render targets: 4 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.10 NVIDIA via Cg 1.3 compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] ////////////////////// [0049] // Normals [0050] [0051] [0052] ////////////////////// [0053] // Normalmapping [0054] [0055] [0056] ////////////////////// [0057] // Parallax [0058] [0059] [0060] ////////////////////// [0061] // Deferring (G-Buffer) [0062] [0063] [0064] [0065] [0066] ////////////////////// [0067] // Deferring (Lights) [0068] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] ////////////////////// [0049] // Normals [0050] [0051] [0052] ////////////////////// [0053] // Normalmapping [0054] [0055] [0056] ////////////////////// [0057] // Parallax [0058] [0059] [0060] ////////////////////// [0061] // Deferring (G-Buffer) [0062] [0063] [0064] [0065] [0066] ////////////////////// [0067] // Deferring (Lights) [0068] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Could not load material 'WireFrame' shader 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] ////////////////////// [0049] // Normals [0050] [0051] [0052] ////////////////////// [0053] // Normalmapping [0054] [0055] [0056] ////////////////////// [0057] // Parallax [0058] [0059] [0060] ////////////////////// [0061] // Deferring (G-Buffer) [0062] [0063] [0064] [0065] [0066] ////////////////////// [0067] // Deferring (Lights) [0068] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Could not load material 'Simple' shader 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] gl_TexCoord[0] = gl_MultiTexCoord0; [0049] [0050] [0051] [0052] [0053] ////////////////////// [0054] // Normals [0055] [0056] [0057] ////////////////////// [0058] // Normalmapping [0059] [0060] [0061] ////////////////////// [0062] // Parallax [0063] [0064] [0065] ////////////////////// [0066] // Deferring (G-Buffer) [0067] [0068] [0069] [0070] [0071] ////////////////////// [0072] // Deferring (Lights) [0073] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_gbuffer_skybox_frag.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred G-Buffer Solid - Fragment Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] [0009] //////////////////// [0010] //Textures [0011] uniform samplerCube aDiffuseMap; [0012] [0013] [0014] //------------------------------------ [0015] [0016] /////////////////////////////// [0017] // Main program [0018] void main() [0019] { [0020] gl_FragData[0].xyz = textureCube(aDiffuseMap, gl_TexCoord[0].xyz).xyz; [0021] gl_FragData[1].xyz = vec3(1); --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_gbuffer_skybox_frag.glsl' ERROR: Failed to link GLSL program DeferredSkyBox ------------- ------------- ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] ////////////////////// [0049] // Normals [0050] [0051] [0052] ////////////////////// [0053] // Normalmapping [0054] [0055] [0056] ////////////////////// [0057] // Parallax [0058] [0059] [0060] ////////////////////// [0061] // Deferring (G-Buffer) [0062] [0063] [0064] [0065] [0066] ////////////////////// [0067] // Deferring (Lights) [0068] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] ////////////////////// [0049] // Normals [0050] [0051] [0052] ////////////////////// [0053] // Normalmapping [0054] [0055] [0056] ////////////////////// [0057] // Parallax [0058] [0059] [0060] ////////////////////// [0061] // Deferring (G-Buffer) [0062] [0063] [0064] [0065] [0066] ////////////////////// [0067] // Deferring (Lights) [0068] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] ////////////////////// [0049] // Normals [0050] [0051] [0052] ////////////////////// [0053] // Normalmapping [0054] [0055] [0056] ////////////////////// [0057] // Parallax [0058] [0059] [0060] ////////////////////// [0061] // Deferring (G-Buffer) [0062] [0063] [0064] [0065] [0066] ////////////////////// [0067] // Deferring (Lights) [0068] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] gl_TexCoord[0] = gl_MultiTexCoord0; [0049] [0050] [0051] [0052] [0053] ////////////////////// [0054] // Normals [0055] [0056] [0057] ////////////////////// [0058] // Normalmapping [0059] [0060] [0061] ////////////////////// [0062] // Parallax [0063] [0064] [0065] ////////////////////// [0066] // Deferring (G-Buffer) [0067] [0068] [0069] [0070] [0071] ////////////////////// [0072] // Deferring (Lights) [0073] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] varying vec3 gvNormal; [0012] [0013] [0014] [0015] [0016] varying vec4 gvColor; [0017] [0018] [0019] //32 bit G-Buffer [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] [0030] [0031] [0032] [0033] //--------------------------------------------- [0034] [0035] /////////////////////////////// [0036] // Main program [0037] void main() [0038] { [0039] ////////////////////// [0040] // Position [0041] gl_Position = ftransform(); [0042] [0043] [0044] ////////////////////// [0045] // Color [0046] [0047] gvColor = gl_Color; [0048] [0049] [0050] ////////////////////// [0051] // Uv [0052] [0053] [0054] gl_TexCoord[0] = gl_MultiTexCoord0; [0055] [0056] [0057] [0058] [0059] ////////////////////// [0060] // Normals [0061] [0062] gvNormal = normalize(gl_NormalMatrix * gl_Normal); [0063] [0064] [0065] ////////////////////// [0066] // Normalmapping [0067] [0068] [0069] ////////////////////// [0070] // Parallax [0071] [0072] [0073] ////////////////////// [0074] // Deferring (G-Buffer) [0075] [0076] [0077] [0078] [0079] ////////////////////// [0080] // Deferring (Lights) [0081] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/posteffect_bloom_blur_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // PostEffect Bloom Blur - Vertex Shader [0003] // [0004] // Blur effect for the bloom post effect [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] void main() [0009] { [0010] gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; [0011] gl_TexCoord[0] = gl_MultiTexCoord0; --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'posteffect_bloom_blur_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/posteffect_bloom_blur_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // PostEffect Bloom Blur - Vertex Shader [0003] // [0004] // Blur effect for the bloom post effect [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] void main() [0009] { [0010] gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; [0011] gl_TexCoord[0] = gl_MultiTexCoord0; --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'posteffect_bloom_blur_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] gl_TexCoord[0] = gl_MultiTexCoord0; [0049] [0050] [0051] gl_TexCoord[1] = gl_MultiTexCoord1; [0052] [0053] [0054] [0055] ////////////////////// [0056] // Normals [0057] [0058] [0059] ////////////////////// [0060] // Normalmapping [0061] [0062] [0063] ////////////////////// [0064] // Parallax [0065] [0066] [0067] ////////////////////// [0068] // Deferring (G-Buffer) [0069] [0070] [0071] [0072] [0073] ////////////////////// [0074] // Deferring (Lights) [0075] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] gl_TexCoord[0] = gl_MultiTexCoord0; [0049] [0050] [0051] [0052] [0053] ////////////////////// [0054] // Normals [0055] [0056] [0057] ////////////////////// [0058] // Normalmapping [0059] [0060] [0061] ////////////////////// [0062] // Parallax [0063] [0064] [0065] ////////////////////// [0066] // Deferring (G-Buffer) [0067] [0068] [0069] [0070] [0071] ////////////////////// [0072] // Deferring (Lights) [0073] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] gl_TexCoord[0] = gl_MultiTexCoord0; [0049] [0050] [0051] [0052] [0053] ////////////////////// [0054] // Normals [0055] [0056] [0057] ////////////////////// [0058] // Normalmapping [0059] [0060] [0061] ////////////////////// [0062] // Parallax [0063] [0064] [0065] ////////////////////// [0066] // Deferring (G-Buffer) [0067] [0068] [0069] [0070] [0071] ////////////////////// [0072] // Deferring (Lights) [0073] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] gl_TexCoord[0] = gl_MultiTexCoord0; [0049] [0050] [0051] [0052] [0053] ////////////////////// [0054] // Normals [0055] [0056] [0057] ////////////////////// [0058] // Normalmapping [0059] [0060] [0061] ////////////////////// [0062] // Parallax [0063] [0064] [0065] ////////////////////// [0066] // Deferring (G-Buffer) [0067] [0068] [0069] [0070] [0071] ////////////////////// [0072] // Deferring (Lights) [0073] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] [0012] [0013] [0014] [0015] //32 bit G-Buffer [0016] [0017] [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] //--------------------------------------------- [0030] [0031] /////////////////////////////// [0032] // Main program [0033] void main() [0034] { [0035] ////////////////////// [0036] // Position [0037] gl_Position = ftransform(); [0038] [0039] [0040] ////////////////////// [0041] // Color [0042] [0043] [0044] ////////////////////// [0045] // Uv [0046] [0047] [0048] ////////////////////// [0049] // Normals [0050] [0051] [0052] ////////////////////// [0053] // Normalmapping [0054] [0055] [0056] ////////////////////// [0057] // Parallax [0058] [0059] [0060] ////////////////////// [0061] // Deferring (G-Buffer) [0062] [0063] [0064] [0065] [0066] ////////////////////// [0067] // Deferring (Lights) [0068] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl' -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Hardware on Realtek AC97 Audio(OpenAL default) 1. Generic Software on Realtek AC97 Audio Trying to open device 'Generic Software on Realtek AC97 Audio'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia/core/shaders/deferred_base_vtx.glsl'! Shader code: ------------------- [0001] //////////////////////////////////////////////////////// [0002] // Deferred Base - Vertex Shader [0003] // [0004] // [0005] //////////////////////////////////////////////////////// [0006] #version 120 [0007] [0008] //--------------------------------------------- [0009] [0010] [0011] varying vec3 gvNormal; [0012] [0013] [0014] [0015] [0016] [0017] //32 bit G-Buffer [0018] [0019] [0020] [0021] [0022] [0023] [0024] [0025] [0026] [0027] [0028] [0029] [0030] [0031] //--------------------------------------------- [0032] [0033] /////////////////////////////// [0034] // Main program [0035] void main() [0036] { [0037] ////////////////////// [0038] // Position [0039] gl_Position = ftransform(); [0040] [0041] [0042] ////////////////////// [0043] // Color [0044] [0045] [0046] ////////////////////// [0047] // Uv [0048] [0049] [0050] gl_TexCoord[0] = gl_MultiTexCoord0; [0051] [0052] [0053] [0054] [0055] ////////////////////// [0056] // Normals [0057] [0058] gvNormal = normalize(gl_NormalMatrix * gl_Normal); [0059] [0060] [0061] ////////////////////// [0062] // Normalmapping [0063] [0064] [0065] ////////////////////// [0066] // Parallax [0067] [0068] [0069] ////////////////////// [0070] // Deferring (G-Buffer) [0071] [0072] [0073] [0074] [0075] ////////////////////// [0076] // Deferring (Lights) [0077] --------------------- Compile log: --------------------- (6) : error C0201: unsupported version 120 --------------------- ERROR: Couldn't create program 'deferred_base_vtx.glsl'