Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'White Night Loading...' pos:(-1x-1) Setting video mode: 1920 x 1080 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 780/PCIe/SSE2 Version: 4.4.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.40 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (SteelSeries Diablo III Headset)(OpenAL default) 1. Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio) 2. Generic Software on Realtek Digital Output (Realtek High Definition Audio) Trying to open device 'Generic Software on Speakers (SteelSeries Diablo III Headset)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'white_night_bg.map' --------- ERROR: Could not open binary file 'E:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/main_menu/main/white_night_bg.map_cache' ERROR: Could not map cache file 'E:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/main_menu/main/white_night_bg.map'. MeshEntity Loading: 927 ms Primitive Loading: 124 ms Decal Loading: 2 ms Object Combining: 0 ms Compilation: 24 ms Combining: 718 ms Sorting: 88 ms Meshes: 25 ms Bodies: 605 ms Static Objects: 1796 ms Entities: 204 ms Compilation: 3 ms Total: 2035 ms Meshes created: 96 Bodies created: 33 -------- Loading complete --------- Setting profile: 'Mos1ey' Path: 'C:\Users\Jarrod\Documents/Amnesia/White_night/Mos1ey/' -------- BEGIN LOAD FROM C:\Users\Jarrod\Documents/Amnesia/White_night/Mos1ey/AutoSave_Hospital_2014_3_5_4_34_35_0.sav --------- LOADING SAVE GAME! -------- Loading map '03_hospital.map' --------- ERROR: Could not open binary file 'E:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/maps/white_night/03_hospital.map_cache' ERROR: Could not map cache file 'E:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/maps/white_night/03_hospital.map'. MeshEntity Loading: 804 ms Primitive Loading: 1110 ms Decal Loading: 238 ms Object Combining: 0 ms Compilation: 92 ms Combining: 872 ms Sorting: 91 ms Meshes: 33 ms Bodies: 748 ms Static Objects: 3134 ms Entities: 1300 ms Compilation: 24 ms Total: 4576 ms Meshes created: 557 Bodies created: 258 -------- Loading complete --------- ERROR: Couldn't find 0-face 'flashlight_pos_x', for cubemap 'flashlight' in path: 'flashlight.tga' WARNING: Couldn't load gobo texture 'flashlight.tga' for light 'PlayerLantern'WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'! WARNING: Sub mesh 'character_infected_alpha' does not exist in mesh 'character_infected_alpha_idle.msh'! WARNING: Sub mesh 'character_infected_alpha' does not exist in mesh 'character_infected_alpha_idle.msh'! Rebuilding node connections and saving to 'E:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/maps/white_night/03_hospital_enemy_suitor.nodes' Rebuilding node connections and saving to 'E:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/maps/white_night/03_hospital_character_infected_alpha.nodes' Rebuilding node connections and saving to 'E:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/maps/white_night/03_hospital_character_infected.nodes' -------- END LOAD --------- ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt' ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt' ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt' ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt' ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt' ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt' ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt' WARNING: Entity 'prison_section_1' does not exist!