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The Crucible of Omens: A Dark Mod Campaign
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nbohr1more Offline
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Post: #1
The Crucible of Omens: A Dark Mod Campaign

[Image: campaignlogo.png]

A Campaign for The Dark Mod

[Image: tdm_the_crucible_of_omens01.jpg]

[Image: tdm_the_crucible_of_omens02.jpg]

[Image: tdm_the_crucible_of_omens03.jpg]

We are pleased to announce that we are working on The Crucible of Omens, a full-length campaign for The Dark Mod, the moody Doom 3-based stealth game by Broken Glass Studios. Playing as the thief and adventurer John Welland Hadley, you will embark on a quest to find a powerful artifact inherited from a shadowy past. You journey will take you throughout The Dark Mod universe, discovering new and exotic locations and meeting new and interesting factions and characters. The Crucible of Omens spans multiple large missions and is being worked on by many well-known TDM mappers and team members.

Features Include:

* A wealth of different environments from the smoke-darkened city of Bridgeport to the icy northlands, from opulent mansions to the cobwebbed depths of forgotten catacombs.
* Gameplay centred on stealth, the pursuit of in-game clues and open-ended exploration, utilising the technical possibilities of The Dark Mod to create a complex, interactive game world.
* New opponents and characters. What drives the pirates of Wrecker's Reach? Who are the mysterious Urielites? And what lurks in the mind of Lord Blackstone?
* AI conversations and player character comments.
* A unique story experienced through in-game actions, animated briefings and dynamic objectives.

No official release date has been set; updates will continue as the campaign development progresses. Be sure to keep an eye out for future updates.

How can I help with the project?

We are currently looking for skilled individuals to help contribute to the project in the following areas:

* artist and animator (cutscenes and in-game animations)
* modeller (campaign-specific models)
* mapper (scripting, bugfixes, testing)
* voice actors (various)
* music composers

Main Mappers:

Angua, Bikerdude, Dram, Fidcal, Greebo, Jdude, Melan


(Note: Images have been reduced to fit board standards. Full-sized samples are available on the TDM boards.)

Finally, please remember to register (free) and vote for The Dark Mod in Moddb's Mod of The Year Contest. (Top 100)

http://www.moddb.com/mods/the-dark-mod


(Note: Unregistered votes will only count towards tie-breaker conditions.)
(Additional Preview Images)


[Image: tdm_the_crucible_of_omens04.jpg]

[Image: tdm_the_crucible_of_omens05.jpg]

[Image: tdm_the_crucible_of_omens06.jpg]
(This post was last modified: 12-19-2011 02:30 AM by nbohr1more.)
12-19-2011 02:30 AM
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Statyk Online
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Post: #2
RE: The Crucible of Omens: A Dark Mod Campaign

It looks cool but how are rules against basically advertising other companies' games through FG forum threads? >> Is it okay?

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12-21-2011 07:27 PM
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nbohr1more Offline
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Post: #3
RE: The Crucible of Omens: A Dark Mod Campaign

This is a mod for Doom 3.

It's a community project with the full source code available to the public.

Does that count as advertisement for Doom 3?

Does it count as advertisement for the game Thief which it emulates to some degree?

Are mod developers verboten here?
12-25-2011 03:52 PM
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eliasfrost Offline
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Post: #4
RE: The Crucible of Omens: A Dark Mod Campaign

(12-21-2011 07:27 PM)Statyk Wrote:  It looks cool but how are rules against basically advertising other companies' games through FG forum threads? >> Is it okay?
Why wouldn't it be ok? Tongue

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12-25-2011 06:38 PM
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nbohr1more Offline
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Post: #5
RE: The Crucible of Omens: A Dark Mod Campaign

Update:

The Crucible of Omen campaign team have decided to share WIP screens on a more regular basis.

Here is the latest news from them and some additional updates about The Dark Mod in general:

http://www.moddb.com/mods/the-dark-mod/n...ens-update
04-30-2012 02:24 AM
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spukrian Offline
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Post: #6
RE: The Crucible of Omens: A Dark Mod Campaign

This looks really good, guess I have to get Doom 3 now.
04-30-2012 05:19 PM
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