(12-28-2011 08:15 PM)nackidno Wrote: My problem was that you stated things about the game that isn't true, like that Skyrim is a tad bit improved Oblivion with slightly better graphics, which is in no way true. And that it's short, which it's clearly not.
Just like you said that ignorant people do other stuff than the main quest, which is like the majority of the Elder Scrolls gamers.
I say that because the game has no ending, just like most of Bethesda games, they have a main quest, sure, but they are not the main part of the game despite its name. All of Bethesdas games are open game worlds at its core and the quest lines are merely just branches of the game world, including the main quest, the main quest have never been the lead in any of their "epics" (morrowind, oblivion, fallout 3 and skyrim).
When i stated ignorance in post #10, i intended that to be taken as a player that is presented with an environment that they know nothing about. If they knew where to go and what to do (e.g. if they followed a guide), play time would obviously be decreased. My following statements that related to length of play covered decisions that the player chooses to make that dictate length of time played. However, that being said, we know that a game can only be declared as beaten (completed) when all main story tasks have been completed. In which case we can objectively
declare an estimate of how long it would take for an average gamer to beat the game, which turns out to be no where near 200 hours (or 300 hours like some say). It would have been a different story if people declared that the game included over 200 hours of content, but many have stated it differently, as if to promote hype. We could continue estimating length of play based on subjective game factors, in which case we may as well declare that the game's length is indefinite, since each person is different, but that is prone to an never-ending discussion.
But to talk more about the actual worth of the game, if we were to continue emphasizing side quests, wouldn't it be appropriate to ask whether or not these side quests are repetitive? And are they all "go here, get this and return that"? Perhaps even "go here, kill this, get reward." And is the time taken to complete these side quests actually worth the experience and any items? Repetition implies a sloppy attempt to lengthen gameplay. From my experience from Oblivion, some are worth it because of the rewards, but i can't say it was because of any story or adventure tied to it. The side quests in Oblivion have also shown similar patterns across the board, only thing different between them were the NPCs met, what to get or kill and the rewards following. What didn't make some quests worth it, though, were based more on the game mechanics themselves.
As far as game mechanics and graphics are concerned, game mechanics in Skyrim look more bearable and less of a chore. Graphics are better, but they're not something to boast about. UI seems more organized, but i still question the usability and how it reflects intuition and its navigational features. Considering everything, based on a $60 standard, i ask, "Is it worth $60?" Based on my research: No, it isn't.