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pitchblack
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palistov Offline
Posting Freak

Posts: 1,214
Joined: Mar 2011
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Post: #11
RE: pitchblack

I may be wrong, but I for some reason recall using SetSanityDrainDisabled() would disable night vision. You'll probably want the drain to be enabled anyways, but it was just a thought Smile

01-09-2012 10:14 PM
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Your Computer Offline
SCAN ME!

Posts: 3,475
Joined: Jul 2011
Reputation: 234
Post: #12
RE: pitchblack

If you use a black fog with a FalloffExp near 0 or with 0, that'll prevent the user from seeing much or at all.

(01-09-2012 10:14 PM)palistov Wrote:  I may be wrong, but I for some reason recall using SetSanityDrainDisabled() would disable night vision. You'll probably want the drain to be enabled anyways, but it was just a thought Smile

That doesn't disable night vision.

Tutorials: From Noob to Pro
01-10-2012 12:45 AM
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Quotentote Offline
Member

Posts: 118
Joined: Dec 2011
Reputation: 11
Post: #13
RE: pitchblack

thank you all for your help =) i solved the problem by moving the objects/area (nightvision has a limit) so thanks again Smile
01-10-2012 08:42 AM
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