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Solved message help
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eagledude4 Offline
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Post: #31
RE: message help
(01-12-2012 02:23 AM)flamez3 Wrote:  I'm pretty sure that you not having the .hps file in the same folder that the map is located at is the problem, move the map over to your maps folder for now and see if it works.
Okay well I tested it the way you suggested, and it worked, but only the first time I entered the area. How do I get it to show every time I enter the area?

Do I have to change between dev mode and move the files every time I want to test lang file messages?

Its hard to see the truth when you've been blinded by lies.
(This post was last modified: 01-12-2012 02:27 AM by eagledude4.)
01-12-2012 02:24 AM
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flamez3 Offline
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Post: #32
RE: message help
Read my edited post. There is only a way to see if a function is working. Does anything else like your description on your Custom Story work?

01-12-2012 02:26 AM
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Statyk Offline
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Post: #33
RE: message help
Try testing it while not in Dev Mode. I know for some reason, my messages don't show up in dev_mode. Don't know why... It just doesn't.

01-12-2012 02:36 AM
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eagledude4 Offline
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Post: #34
RE: message help
(01-12-2012 02:26 AM)flamez3 Wrote:  Read my edited post. There is only a way to see if a function is working. Does anything else like your description on your Custom Story work?
Yes, but only when playing the custom story version.

(01-12-2012 02:26 AM)Statyk Wrote:  Try testing it while not in Dev Mode. I know for some reason, my messages don't show up in dev_mode. Don't know why... It just doesn't.
You're a bit late, I've already confirmed that it works while not in dev mode.

I find it irritating that it doesnt >.<

Its hard to see the truth when you've been blinded by lies.
(This post was last modified: 01-12-2012 02:46 AM by eagledude4.)
01-12-2012 02:44 AM
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flamez3 Offline
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Post: #35
RE: message help
(01-12-2012 02:44 AM)eagledude4 Wrote:  Yes, but only when playing the custom story version.


Are you making a total or full conversion? I have no idea why it is not working. If it helps my category name is "Messages" and the Entry name is "Hint". Once again, I don't think that has anything to do with it but it's worth a shot.

01-12-2012 03:44 AM
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eagledude4 Offline
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Post: #36
RE: message help
I don't know what either of those terms mean. I get the message to display only when playing the custom story, and not while testing the map while in dev mode. The message only shows when I enter the area for the first time, not any times after that.

Its hard to see the truth when you've been blinded by lies.
01-13-2012 03:40 AM
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flamez3 Offline
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Post: #37
RE: message help
(01-13-2012 03:40 AM)eagledude4 Wrote:  I don't know what either of those terms mean. I get the message to display only when playing the custom story, and not while testing the map while in dev mode. The message only shows when I enter the area for the first time, not any times after that.
That's because you put at the end 1 in the callback in void OnStart(). Change it to a -1 and it will replay every time you go in it.

01-13-2012 05:13 AM
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eagledude4 Offline
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Post: #38
RE: message help
(01-13-2012 05:13 AM)flamez3 Wrote:  
(01-13-2012 03:40 AM)eagledude4 Wrote:  I don't know what either of those terms mean. I get the message to display only when playing the custom story, and not while testing the map while in dev mode. The message only shows when I enter the area for the first time, not any times after that.
That's because you put at the end 1 in the callback in void OnStart(). Change it to a -1 and it will replay every time you go in it.
Ah, okay thanks.

Its hard to see the truth when you've been blinded by lies.
01-13-2012 05:14 AM
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