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Amnesia: Dark Room
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Statyk Offline
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Posts: 4,186
Joined: Sep 2011
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Post: #221
RE: Amnesia: Dark Room 2 almost there guys!

Just a little spoiler alert to keep you all interested. =P
Spoiler below!

I have adjusted SOME inventory graphics to better fit the new lantern I have set up (Why? That's a secret for you to find out my friend!), added some ideas to the story (one or two =P Danarogon's got that covered), and created a new 'fuel_source' for the new lantern from scratch.


See you in the new update! Stay tuned! =]

[Image: kebCbZ]
01-13-2012 03:59 AM
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Kman Offline
Posting Freak

Posts: 3,951
Joined: Jul 2011
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Post: #222
RE: Amnesia: Dark Room 2 almost there guys!

(01-13-2012 03:59 AM)Statyk Wrote:  Just a little spoiler alert to keep you all interested. =P
Spoiler below!

I have adjusted SOME inventory graphics to better fit the new lantern I have set up (Why? That's a secret for you to find out my friend!), added some ideas to the story (one or two =P Danarogon's got that covered), and created a new 'fuel_source' for the new lantern from scratch.


See you in the new update! Stay tuned! =]
See now if you had said THIS before then I wouldn't have complained about it being a full conversion Tongue

Posting Freak
01-13-2012 04:08 AM
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Statyk Offline
Modmau5

Posts: 4,186
Joined: Sep 2011
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Post: #223
RE: Amnesia: Dark Room 2 almost there guys!

(01-13-2012 04:08 AM)kman Wrote:  See now if you had said THIS before then I wouldn't have complained about it being a full conversion Tongue
Statyk doesn't play around, my friend. When I do something, I make sure it looks its best.

I guarantee it

[Image: kebCbZ]
01-13-2012 04:10 AM
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flamez3 Offline
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Posts: 1,283
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Post: #224
RE: Amnesia: Dark Room 2 almost there guys!

(01-13-2012 04:10 AM)Statyk Wrote:  I guarantee it
It just got real.

01-13-2012 05:15 AM
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Zumper Offline
Member

Posts: 66
Joined: Dec 2011
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Post: #225
RE: Amnesia: Dark Room 2 almost there guys!

I don't really understand why people try making "apple script" that have never worked, and all FC work without insomnia.

I just don't get why people have problems, shh.

Life would be so much easier,
if we just had the source code.


(This post was last modified: 01-13-2012 07:58 AM by Zumper.)
01-13-2012 07:22 AM
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HoLLiGuN Offline
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Posts: 7
Joined: Jan 2012
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Post: #226
RE: Amnesia: Dark Room 2 almost there guys!

When do you expect the full version to come out?
01-13-2012 07:55 AM
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Kman Offline
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Posts: 3,951
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Post: #227
RE: Amnesia: Dark Room 2 almost there guys!

(01-13-2012 07:22 AM)Zumper Wrote:  I don't really understand why people try making "apple script" that have never worked, and all FC work without insomnia.

I just don't get why people have problems, shh.

As far as I know makig an AppleScript is the way to get a full conversion working on a retail copy for Mac.

On a side note, you have one of the most loltastic signatures I've ever seen XD

Posting Freak
01-13-2012 09:07 AM
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Statyk Offline
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Post: #228
RE: Amnesia: Dark Room 2 almost there guys!

(01-13-2012 09:07 AM)kman Wrote:  As far as I know makig an AppleScript is the way to get a full conversion working on a retail copy for Mac.
Or you could follow Tan's post on a thread explaining how to manually program it to run through the Terminal.

[Image: kebCbZ]
01-13-2012 10:00 PM
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zico Offline
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Posts: 39
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Post: #229
RE: Amnesia: Dark Room 2 almost there guys!

I hav enot yet used a Total Conversion so I am not sure what it needs to. So I am asking into the dark (pun intended): Is there a chance wether it will work for the Linux version of the game? I know there aren'T a lot of Linux players of the game (considering the numbers FG posted) but if you guys would like to try it (and IF it's possible) I would gladly help testing/debugging.
01-14-2012 12:00 AM
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Statyk Offline
Modmau5

Posts: 4,186
Joined: Sep 2011
Reputation: 230
Post: #230
RE: Amnesia: Dark Room 2 almost there guys!

(01-14-2012 12:00 AM)zico Wrote:  I hav enot yet used a Total Conversion so I am not sure what it needs to. So I am asking into the dark (pun intended): Is there a chance wether it will work for the Linux version of the game? I know there aren'T a lot of Linux players of the game (considering the numbers FG posted) but if you guys would like to try it (and IF it's possible) I would gladly help testing/debugging.
Haven't dealt with a Linux yet. I'll give it a shot, I'd love to have some feedback when it is finished whether it works or not =] Thanks!

[Image: kebCbZ]
01-14-2012 12:11 AM
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