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How can I make the door passable?
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finScript Offline
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Post: #1
How can I make the door passable?
The picture explains it.


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.jpg  door.jpg (Size: 202.15 KB / Downloads: 35)

01-16-2012 07:30 PM
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Tripication Offline
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Post: #2
RE: How can I make the door passable?
(01-16-2012 07:30 PM)tappara97 Wrote:  The picture explains it.
Well you put the door frame on a normal wall, if you look under the walls section of Castlebase(i guess your using) you will find door_way or something, cycle through them until you find the right one. Then put the door frame in that.

In simple terms, There is a wall, and a doorway, they're 2 seperate static objects.

[Image: speedart__2___yoshimitsu_by_kamofudge-d4yo6kk.png]
01-17-2012 09:06 AM
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Shadowfied Offline
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Post: #3
RE: How can I make the door passable?
You must put a door_way and the door_frame inside. Door ways exist in every "base" (e.g. castlebase, mansionbase etc)

Then simply add a door entity.

Current - Castle Darkuan
Other - F*cked Map
01-17-2012 09:33 AM
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finScript Offline
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Post: #4
RE: How can I make the door passable?
Thanks! Big Grin

01-17-2012 02:08 PM
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finScript Offline
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RE: How can I make the door passable?
but now I can't open the door. it either gets stuck or the hand-icon won't even appear

01-18-2012 09:26 PM
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Randomguy9900 Offline
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Post: #6
RE: How can I make the door passable?
Make sure you have "Create on surface" checked when you place the door, and that the lines for the entity are inside the frame.
01-19-2012 02:50 AM
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Statyk Offline
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Post: #7
RE: How can I make the door passable?
(01-19-2012 02:50 AM)Randomguy9900 Wrote:  Make sure you have "Create on surface" checked when you place the door
SAY WHAAA!? You do know the door frame has risen shapes, which will tilt the door awkwardly...

Just keep grid-snapping on, and put it in the doorway. Click the door and raise Position Y to about 0.05 or 0.1...

01-19-2012 03:19 AM
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