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Amnesia: A Machine For Pigs Discussion Topic Part 1
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Darkchef Offline
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Post: #1221
RE: Amnesia A Machine for Pigs sound design
High dynamics in the sound just sounds awesome. Its going to sound huge.

Is this going to support 5.1 surround sound at all or is that asking for a little too much? haha
02-27-2012 07:18 PM
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samueljustice00 Offline
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Posts: 84
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Post: #1222
RE: Amnesia A Machine for Pigs sound design
(02-27-2012 07:18 PM)Darkchef Wrote:  High dynamics in the sound just sounds awesome. Its going to sound huge.

Is this going to support 5.1 surround sound at all or is that asking for a little too much? haha
Unfortunately not, 5.1 requires a huge investment in terms of monitoring systems and investment into the engine which is instead going on awesome content for you guys.

(02-27-2012 02:47 PM)TheGrandHero Wrote:  Greetings Sam! Good to hear from a member of the development team about their work on the game.

Quote:This means that when the scares happen, your underwear will be soiled because they will be loud!
Just as long as it's not too loud. I tend to play games like this with headphones on and I want to be scared, not in pain. Wink I trust you know what you're doing, though, so I look forward to playing the game later this year and listening to what you're cooking up for us.
Hey TheGrandHero, don't worry about that, the reference levels have been carefully researched to make sure that it never goes over the human threshold for pain/damaging of ears. If you experience any pain whilst playing then it is definately something you need to consult a medical professional about.

Amnesia A Machine for Pigs - Technical Sound Designer
http://www.samueljustice.net
02-27-2012 08:07 PM
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Hunter of Shadows Offline
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Post: #1223
RE: Amnesia A Machine for Pigs sound design
Quote: This means that when the scares happen, your underwear will be soiled because they will be loud!
That actually sounds extremely annoying, I know why movies do what you just described, and I think it's poor design, why? I have very sensitive ears, and I being deafened and having my ears in pain by something very loud, a scare or something in a movie doesn't sound like my idea of a good time, I don't want to have to turn the volume up a ton just to hear dialogue, and then have my ears in utter agony because of how loud it is, for christ's sake even a dog yapping can make me wince in pain.

I really hope you consider putting an option in to avoid this...dynamic sound thing you've talked about, especially since I feel it's worth mentioning that Amnesia has stunning audio that can scare the piss out of you...without needing to rely on such a cheap gimmick.
(This post was last modified: 02-27-2012 08:40 PM by Hunter of Shadows.)
02-27-2012 08:39 PM
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samueljustice00 Offline
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Post: #1224
RE: Amnesia A Machine for Pigs sound design
(02-27-2012 08:39 PM)Hunter of Shadows Wrote:  
Quote: This means that when the scares happen, your underwear will be soiled because they will be loud!
That actually sounds extremely annoying, I know why movies do what you just described, and I think it's poor design, why? I have very sensitive ears, and I being deafened and having my ears in pain by something very loud, a scare or something in a movie doesn't sound like my idea of a good time, I don't want to have to turn the volume up a ton just to hear dialogue, and then have my ears in utter agony because of how loud it is, for christ's sake even a dog yapping can make me wince in pain.

I really hope you consider putting an option in to avoid this...dynamic sound thing you've talked about, especially since I feel it's worth mentioning that Amnesia has stunning audio that can scare the piss out of you...without needing to rely on such a cheap gimmick.
Sorry to hear that. I am looking at putting in a compressed range option later on in development, it all depends on how much time is available to us.

Amnesia A Machine for Pigs - Technical Sound Designer
http://www.samueljustice.net
02-27-2012 08:43 PM
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pcrk2 Offline
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Posts: 17
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Post: #1225
RE: [www.nextfrictionalgame.com] Amnesia Discussion
anyone else seen this teaser ?
off-topic: Everybody's gone to the Rapture sounds amazing
(This post was last modified: 02-27-2012 08:48 PM by pcrk2.)
02-27-2012 08:48 PM
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SilentKilla78 Offline
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Posts: 12
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Post: #1226
RE: Amnesia A Machine for Pigs sound design
Just incase anyone here has Android like myself, I found a sound meter app, just search it in the app store and it should be the first one.
02-27-2012 08:54 PM
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Darkchef Offline
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Post: #1227
RE: Amnesia A Machine for Pigs sound design
(02-27-2012 08:07 PM)samueljustice00 Wrote:  
(02-27-2012 07:18 PM)Darkchef Wrote:  High dynamics in the sound just sounds awesome. Its going to sound huge.



Is this going to support 5.1 surround sound at all or is that asking for a little too much? haha
Unfortunately not, 5.1 requires a huge investment in terms of monitoring systems and investment into the engine which is instead going on awesome content for you guys.
Damn... I thought so. Ah well looking forward to playing the game...
02-27-2012 08:56 PM
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GetAgrippa Offline
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Post: #1228
RE: [www.nextfrictionalgame.com] Amnesia Discussion
(02-27-2012 08:48 PM)pcrk2 Wrote:  anyone else seen this teaser ?
off-topic: Everybody's gone to the Rapture sounds amazing
Is this legit? I have serious chills right now O_O

If Fate frowns, we all perish.
02-27-2012 08:57 PM
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Sexbad Offline
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Post: #1229
RE: [www.nextfrictionalgame.com] Amnesia Discussion
(02-27-2012 01:13 PM)Nyarlathotep Wrote:  
Quote:thechineseroom's (horrendous) development history is very relevant and
many users are just as worried as he is that A Machine for Pigs can turn
out to be dreadful.

What is so Horrendous about it? They're generally well received. Outside of the Dear Esther remake, they have only created free mods.

Korsakovia was a gameplay heavy horror mod that had amazing work done as far as dialogue, music, and general atmosphere was concerned. Its visuals weren't too great and it was unpolished, gameplay wise... But again, it was a free mod.
Yes, I replayed Korsakovia recently until the point where it crashes for just about everyone, apparently. Fortunately, it crashed pretty early on because I wasn't enjoying a single bit of it! All I had to do was circlestrafe around loud clouds of dust. The first one was slightly startling, but each one became more and more of a chore. More than one at a time was no problem because I could run away at superhuman speeds and close the door behind me.

I recall Conscientious Objector being more meritorious than their other two "efforts," but even then, it was just a few levels of Doom 3 with enemy scripts changed so they would get up after being shot. That's not very impressive!

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02-27-2012 09:01 PM
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Exostalker Offline
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Posts: 192
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Post: #1230
RE: Amnesia: a machine for pigs?
I hope that all the things from original amnesia will work in this one too. So that way we can build even better custom stories.

02-27-2012 09:07 PM
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