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Combination
Saren Offline
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Posts: 196
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Joined: Jan 2012
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#1
Combination

Yo guys, I was wondering if any of you know how you combine the hammer and chipper.... I have tried so many different ways and I can't get it to work..
Anyone?

(This post was last modified: 03-06-2012, 09:39 AM by Saren.)
03-05-2012, 05:51 PM
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Saren Offline
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#2
RE: Combination

Y NO ONE ANSWER? =(

03-06-2012, 01:41 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
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#3
RE: Combination

(03-06-2012, 01:41 AM)Saren Wrote: Y NO ONE ANSWER? =(

Would you prefer for no one to answer you or for someone to direct you to AddCombineCallback?

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03-06-2012, 02:06 AM
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Saren Offline
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Posts: 196
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Joined: Jan 2012
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#4
RE: Combination

(03-06-2012, 02:06 AM)Your Computer Wrote:
(03-06-2012, 01:41 AM)Saren Wrote: Y NO ONE ANSWER? =(

Would you prefer for no one to answer you or for someone to direct you to AddCombineCallback?
Lol, you wonna see the different scripts I've tried?.... 1 guy pointed me towards an inventory.hps, another said is was script.... so pardon me for thinking that ain't much help.. I tried 1 myself, asked my friend, he gave me 3 different ones... still nothing... and yes, I have tried with AddCombineCallback...



03-06-2012, 02:13 AM
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HollowRiku13 Offline
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#5
RE: Combination

Create an inventory.hps, move it to your maps folder, then add this:

Spoiler below!
//COMBINE HAMMER//
////////////////////

void hammer_chipper(string &in asItemA, string &in asItemB)
{
PlayGuiSound("15_make_hammer", 1.0f);
RemoveItem(asItemA); RemoveItem(asItemB);
GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);
}

////////////////////////////
// Run at the start of the game.
void OnGameStart()
{

/////HAMMER & CHIPPER COMBO/////
AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false);





}

I hope it works. Wink
03-06-2012, 02:35 AM
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Saren Offline
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Posts: 196
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Joined: Jan 2012
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#6
RE: Combination

(03-06-2012, 02:35 AM)HollowRiku13 Wrote: Create an inventory.hps, move it to your maps folder, then add this:

Spoiler below!
//COMBINE HAMMER//
////////////////////

void hammer_chipper(string &in asItemA, string &in asItemB)
{
PlayGuiSound("15_make_hammer", 1.0f);
RemoveItem(asItemA); RemoveItem(asItemB);
GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);
}

////////////////////////////
// Run at the start of the game.
void OnGameStart()
{

/////HAMMER & CHIPPER COMBO/////
AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false);





}

I hope it works. Wink
It did indeed, thank you sir. It was just so dissapointing, I really thought I could make it work before... even my friend could'nt... I had really given up.... haha, I was about to make a script about throwing a rock at the wall instead xD But no need for that now, thx again.



03-06-2012, 08:08 AM
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Datguy5 Offline
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#7
RE: Combination

(03-06-2012, 02:35 AM)HollowRiku13 Wrote: Create an inventory.hps, move it to your maps folder, then add this:

Spoiler below!
//COMBINE HAMMER//
////////////////////

void hammer_chipper(string &in asItemA, string &in asItemB)
{
PlayGuiSound("15_make_hammer", 1.0f);
RemoveItem(asItemA); RemoveItem(asItemB);
GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);
}

////////////////////////////
// Run at the start of the game.
void OnGameStart()
{

/////HAMMER & CHIPPER COMBO/////
AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false);





}

I hope it works. Wink
I thought you have to place the inventory.hps in the main folder of your custom story..



03-06-2012, 02:02 PM
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Saren Offline
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Posts: 196
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Joined: Jan 2012
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#8
RE: Combination

(03-06-2012, 02:02 PM)Datguy5 Wrote:
(03-06-2012, 02:35 AM)HollowRiku13 Wrote: Create an inventory.hps, move it to your maps folder, then add this:

Spoiler below!
//COMBINE HAMMER//
////////////////////

void hammer_chipper(string &in asItemA, string &in asItemB)
{
PlayGuiSound("15_make_hammer", 1.0f);
RemoveItem(asItemA); RemoveItem(asItemB);
GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);
}

////////////////////////////
// Run at the start of the game.
void OnGameStart()
{

/////HAMMER & CHIPPER COMBO/////
AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false);





}

I hope it works. Wink
I thought you have to place the inventory.hps in the main folder of your custom story..
Lol yea, that's what I did xD



03-06-2012, 02:03 PM
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Datguy5 Offline
Senior Member

Posts: 629
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Joined: Dec 2011
Reputation: 12
#9
RE: Combination

(03-06-2012, 02:03 PM)Saren Wrote:
(03-06-2012, 02:02 PM)Datguy5 Wrote:
(03-06-2012, 02:35 AM)HollowRiku13 Wrote: Create an inventory.hps, move it to your maps folder, then add this:

Spoiler below!
//COMBINE HAMMER//
////////////////////

void hammer_chipper(string &in asItemA, string &in asItemB)
{
PlayGuiSound("15_make_hammer", 1.0f);
RemoveItem(asItemA); RemoveItem(asItemB);
GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);
}

////////////////////////////
// Run at the start of the game.
void OnGameStart()
{

/////HAMMER & CHIPPER COMBO/////
AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false);





}

I hope it works. Wink
I thought you have to place the inventory.hps in the main folder of your custom story..
Lol yea, that's what I did xD
Oh good.And is it working now?Because im gonna have combinations in my story too.


03-06-2012, 02:05 PM
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Saren Offline
Member

Posts: 196
Threads: 20
Joined: Jan 2012
Reputation: 1
#10
RE: Combination

(03-06-2012, 02:05 PM)Datguy5 Wrote:
(03-06-2012, 02:03 PM)Saren Wrote:
(03-06-2012, 02:02 PM)Datguy5 Wrote:
(03-06-2012, 02:35 AM)HollowRiku13 Wrote: Create an inventory.hps, move it to your maps folder, then add this:

Spoiler below!
//COMBINE HAMMER//
////////////////////

void hammer_chipper(string &in asItemA, string &in asItemB)
{
PlayGuiSound("15_make_hammer", 1.0f);
RemoveItem(asItemA); RemoveItem(asItemB);
GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);
}

////////////////////////////
// Run at the start of the game.
void OnGameStart()
{

/////HAMMER & CHIPPER COMBO/////
AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false);





}

I hope it works. Wink
I thought you have to place the inventory.hps in the main folder of your custom story..
Lol yea, that's what I did xD
Oh good.And is it working now?Because im gonna have combinations in my story too.
Nono, that's was the reason it DID'nt work, I out it into my maps folder instead



03-06-2012, 02:07 PM
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