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Player look at script
Shives Offline
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Posts: 154
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Joined: Jan 2012
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#1
Player look at script

Hi
I've got a question
How to script following:
If the player looks at the enemy the Path nodes should be cleared

I can't find the syntax to do it

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-10-2012, 08:57 AM
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Mackiiboy Offline
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Posts: 101
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#2
RE: Player look at script

(03-10-2012, 08:57 AM)Shives Wrote: Hi
I've got a question
How to script following:
If the player looks at the enemy the Path nodes should be cleared

I can't find the syntax to do it
.
void SetEntityPlayerLookAtCallback(string& asName, string& asCallback, bool abRemoveWhenLookedAt);

Calls a function when the player looks at a certain entity.
Callback syntax: void MyFunc(string &in asEntity, int alState) <-Do not forget to use this syntax

alState: 1 = looking, -1 = not looking
asName
- internal name
asCallback - function to call
abRemoveWhenLookedAt - determines whether the callback should be removed when the player looked at the entity

And put this in the called function, it clears the current path of patrol nodes of the enemy:
ClearEnemyPatrolNodes(string& asEnemyName);

03-10-2012, 10:50 AM
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Shives Offline
Member

Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#3
RE: Player look at script

when I want to put it in an "If"
Should it looks like this?

if (SetEntityPlayerLookAtCallback(grunt_1, Monster, false);

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-11-2012, 11:02 AM
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