I decided to say a few things that I believe that would greatly improve the community. As you can see I've for some time now done a few things to turn this into a better place, and so I come with some more advices, if I may.
First of all, if you don't have anything to say, don't say it. Saying something like: "I would help, but I won't because I have my mod [MOD DESCRIPTION] to do...". That's just unnecessary, lame and you won't look better for it.
Now that I said that, I'll move onto the main subject of this thread. Modding.
Well, the first thing about modding is that it is modding, and as such you can't expect to create a new game, although you can achieve great things. And I never said there were limits. HPL2 is an old engine already and it's missing quite a few important features, so, please, never forget that there are 1 thousand options out there for you to evolve, or just wait for the next upgrade if you want to make something you feel like you can't.
Something I don't quite understand is why you people have a certain rush to post your threads and release your content. What's the point in having 100 custom stories that have no story? And at this point you can tell me that the liking the story is a subjective thing, but well... It isn't. Every game must have a story, because the purpose of a game is to immerse yourself into it's world, and without a story, there is just nothing to immerse yourself on.
The truth is that there are very very few good horror games(same with movies), and the main reason is because the story is too lame. Horror is not about making you feel terrified, that's a feeling that comes and goes, you get a scare, but you forget about it. But if you have a story... A real story, I doubt that you'll sleep well at night. It can act like a drug and make you feel what the game actor is feeling.
With this I hope you don't just make custom stories for the sake of making custom stories. Either release quality content, and every one of you can do it if you care enough about it or just don't bother. I noticed that people around here have some trouble telling that a custom story or other is not worth it, but you mustn't need someone to show you the path every time. If you want this to be something else than just wasted time in your life, you have to do something for it. Do you think FG did what they did by sitting out and developing crappy stories every week?
You seem to love Penumbra's models but you forget how outdated they are. I suppose you use them for pure laziness, but it's time to recognize that they aren't good enough for a game of 2012. And yes, there are a thousand places where to get good free models. Do you need models, hlep with modelling, advice from professionals or do you want to request a model, visit a related website and you'll definitely get better results(For example http://www.blenderartists.org/).
Just look, search, visit and revisit. A person I knew used to say that genius are made of 1% intelligence and 99% work.
Asking for help:
Do you feel lost or in need of assistance? Well, you should read this: http://www.frictionalgames.com/forum/thr....html(this
should be a sticky topic btw)
You can't expect other people to solve your problems when most times you don't even try hard enough.
One thing that I've been wondeering about for some time now is how do you make the percentages of completion for your mod. Is it just random? Could it be that unprofessional, that immature? And worse than that is how can story in some cases be less advanced than the rest when the story is what moves the course of the other things.
I've always been told, a 5 minutes game can be a lot better than a 2 hours long one.
The truth about programming:
This is just plain and simple. You won't be a good programmer by doing tutorials, watching videos and so on and so on. If you want to learn by yourself you have one chance. Buy a book, read it, solve the exercises and start a few projects of yourself to make sure you learnt what you had to learn. Don't expect things to fall from the sky. They won't.
(I'll add more later)
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.