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Script Help Wake up script
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Saren Offline
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Posts: 196
Joined: Jan 2012
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Post: #21
RE: Wake up script
(05-04-2012 06:59 PM)Homicide13 Wrote:  That's an open bracket. Every '{' needs to have a '}' somewhere to close the block off.

For example, your code
PHP Code: (Select All)
void OnEnter()

{

AddUseItemCallback("""crowbar_1""crowbar_door""UsedCrowbarOnDoor"true);

AddEntityCollideCallback("crowbar_joint_1""ScriptArea_1""CollideAreaBreakDoor"true1);


calls everything between the {} charecters (in this case AddUseItemCallback and AddEntityCollideCallback) whenever the function (OnEnter) is called. The compiler (in this case the game that loads the map file) needs these bracket characters so that it knows what the contents of functions (or some statements such as if then statements or switch statement) are.
Yea ofc, I just mistook them for eachother xD

(This post was last modified: 05-04-2012 10:18 PM by Saren.)
05-04-2012 10:17 PM
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Homicide13 Offline
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Posts: 323
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Post: #22
RE: Wake up script
But you can't have a closing bracket without an opening bracket either. Smile If you just have a closing bracket by itself it won't know what to do with it.

05-04-2012 10:20 PM
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Saren Offline
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Posts: 196
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Post: #23
RE: Wake up script
(05-04-2012 10:20 PM)Homicide13 Wrote:  But you can't have a closing bracket without an opening bracket either. Smile If you just have a closing bracket by itself it won't know what to do with it.
Can't I just do
{
}
I mean, it does at the start and end so..
Nope... can't do that...

(This post was last modified: 05-04-2012 10:32 PM by Saren.)
05-04-2012 10:30 PM
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FragdaddyXXL Offline
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Posts: 133
Joined: Apr 2012
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Post: #24
RE: Wake up script
It's always good practice to close off your brackets, quotes, and parenthesis before doing more coding.

Basically, once you type "{", immediately press enter twice and close it with a "}".

Use gamefront. No pop-ups. :D
Dark Seclusion Here
C++/C# Programmer
05-04-2012 11:43 PM
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Saren Offline
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Posts: 196
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Post: #25
RE: Wake up script
Still nope, Unexected token blablabla.....

05-05-2012 12:00 AM
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Homicide13 Offline
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Post: #26
RE: Wake up script
(05-04-2012 10:30 PM)Saren Wrote:  Can't I just do
{
}
I mean, it does at the start and end so..
Nope... can't do that...
You can absolutely do that. If your script still doesn't work, it should give you a line and a char number in the error message. Use that to debug your script. Smile

05-05-2012 12:35 AM
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Saren Offline
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Post: #27
RE: Wake up script
(05-05-2012 12:35 AM)Homicide13 Wrote:  
(05-04-2012 10:30 PM)Saren Wrote:  Can't I just do
{
}
I mean, it does at the start and end so..
Nope... can't do that...
You can absolutely do that. If your script still doesn't work, it should give you a line and a char number in the error message. Use that to debug your script. Smile
Okay, if I could do that, it wouldn't say
void wakeUp () {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(0, 2, 500); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true);
AddTimer("trig1", 15.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer){
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(65, 20, 20); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}

//Run at the start of the game.
void OnGameStart()
{
}

//Callbacks
{ <-- That 1 was unexpected...
AddEntityCollideCallback("Player", "Spawnmusic", "PlayMusic", true, 1);
AddEntityCollideCallback("Player", "Stopmusic", "StopMusic", true, 1);
AddEntityCollideCallback("Player", "Missingstaff", "Message1", true, 1);
AddEntityCollideCallback("Player", "Guarddogthoughts", "Message2", true, 1);
AddUseItemCallback("", "Masterbedroomkey", "masterbedroomdoor", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "PlayerCollide2", "MonsterFunction2", true, 1);
}

05-05-2012 12:57 AM
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Homicide13 Offline
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Post: #28
RE: Wake up script
That's because you just have your brackets in the middle of the global scope of the file - that is, you aren't declaring a function or anything else before them. you just have a comment "//callbacks" and then a block of code, which doesn't make any sense to the game when it tries to compile the script.

The error "unexpected token" means that the compiler encountered something that it didn't expect - in this case a bracket. Yes you do have it closed off correctly, but you forgot to name a function or some other keyword for it, and so all the compiler sees is a bracket floating in the middle of the global scope of the script file (anywhere that isn't inside of function or a data structure). To the compiler, it's just a set of code floating off in space, and it doesn't know what to do with it.

(This post was last modified: 05-05-2012 01:08 AM by Homicide13.)
05-05-2012 01:08 AM
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Saren Offline
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Posts: 196
Joined: Jan 2012
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Post: #29
RE: Wake up script
(05-05-2012 01:08 AM)Homicide13 Wrote:  That's because you just have your brackets in the middle of the global scope of the file - that is, you aren't declaring a function or anything else before them. you just have a comment "//callbacks" and then a block of code, which doesn't make any sense to the game when it tries to compile the script.

The error "unexpected token" means that the compiler encountered something that it didn't expect - in this case a bracket. Yes you do have it closed off correctly, but you forgot to name a function or some other keyword for it, and so all the compiler sees is a bracket floating in the middle of the global scope of the script file (anywhere that isn't inside of function or a data structure). To the compiler, it's just a set of code floating off in space, and it doesn't know what to do with it.
O_O........... Owwwwwkaaaaaaay

05-05-2012 01:09 AM
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Cranky Old Man Offline
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Posts: 925
Joined: Apr 2012
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Post: #30
RE: Wake up script
Magically working code, with pixie dust and sugar flakes on top:


void OnStart()
{

//Callbacks

AddEntityCollideCallback("Player", "Spawnmusic", "PlayMusic", true, 1);
AddEntityCollideCallback("Player", "Stopmusic", "StopMusic", true, 1);
AddEntityCollideCallback("Player", "Missingstaff", "Message1", true, 1);
AddEntityCollideCallback("Player", "Guarddogthoughts", "Message2", true, 1);
AddUseItemCallback("", "Masterbedroomkey", "masterbedroomdoor", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "PlayerCollide2", "MonsterFunction2", true, 1);
}

Noob scripting tutorial: From Noob to Pro

(This post was last modified: 05-05-2012 02:03 AM by Cranky Old Man.)
05-05-2012 02:01 AM
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