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The Labyrinth (Custom Story)
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Tanshaydar Offline
From Beyond

Posts: 3,091
Joined: Mar 2009
Reputation: 66
Post: #11
RE: The Labyrinth (Custom Story)
Well, beat it. It was good and immersing until the climbing part with in mind that you are in a labyrinth.

Climbing part was totally a design disaster. I've beaten every single Prince of Persia and alike games countless times, and none of them was this frustrating.
- Screen shakes too much.
- Guardian comes too fast.
- Paths you have to walk on are too narrow.
- Parts you have to jump from one to another is nearly impossible.

I tried that part like 30 times. If this were a commercial game, without climbing part I'd give a good point, but that climbing part would cost you 3 points down.

By the way, where the hell is that sticky-boy? I thought you were gonna include it :/

05-19-2011 06:02 PM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
Reputation: 8
Post: #12
RE: The Labyrinth (Custom Story)
Nah I decided not to. xD

I had Russ test out the game up to before the climb part since it wasn't finished, and I sorta had it sitting there without any scripting since I started this. Oh well. D:

I suppose I'll add some quick invisible mass boxes along the wood to help and then update it. I want people to see the ending cutscene even if it is short and sorta cliched. xD


But you just thought it was a disaster because of the difficulty though?

Edit: Changed the climb part to make it easier.
(This post was last modified: 05-19-2011 07:18 PM by MrBigzy.)
05-19-2011 06:30 PM
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Tanshaydar Offline
From Beyond

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Post: #13
RE: The Labyrinth (Custom Story)
(05-19-2011 06:30 PM)MrBigzy Wrote:  But you just thought it was a disaster because of the difficulty though?

Edit: Changed the climb part to make it easier.

Oh yes, otherwise I really like the climbing part. It was old-school and you sould've see the smile on my face when I come to that part. In first five try, I was still fine with it, but after sixth try every time seeing the same cutscene and dying over and over, well...

Ending was good, you used moveplayerforward function and created a good cutscene. Though it might be considered as cliché, I loved it.

Is this the final release or kind of like a demo? Because after making easier the climbing part, I'd recommend you to open a ModDB page.

(This post was last modified: 05-19-2011 07:58 PM by Tanshaydar.)
05-19-2011 07:58 PM
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bobbo Offline
Member

Posts: 247
Joined: May 2011
Reputation: 1
Post: #14
RE: The Labyrinth (Custom Story)
I'm giving up, poor Daniel will have to starve to death in that mean marathon maze. Big Grin
05-19-2011 08:01 PM
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Exostalker Offline
Member

Posts: 192
Joined: Aug 2010
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Post: #15
RE: The Labyrinth (Custom Story)
Gonna try it Smile

05-19-2011 08:07 PM
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Simpanra Offline
Senior Member

Posts: 314
Joined: Mar 2011
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Post: #16
RE: The Labyrinth (Custom Story)
Brilliant cutscene mate!!!!
05-19-2011 08:14 PM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
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Post: #17
RE: The Labyrinth (Custom Story)
It's the final release, now I can work on my main project, phew.

Yea, I opened up a ModDB page already.
(This post was last modified: 05-19-2011 08:41 PM by MrBigzy.)
05-19-2011 08:41 PM
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Dark Knight Offline
Senior Member

Posts: 635
Joined: Feb 2008
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Post: #18
RE: The Labyrinth (Custom Story)
sorry guys, but how to open that door?

[Image: xerw.th.jpg]

found only one key, but its useless..
where you all saw climbing part?
(This post was last modified: 05-19-2011 10:47 PM by Dark Knight.)
05-19-2011 10:47 PM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
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Post: #19
RE: The Labyrinth (Custom Story)
Spoiler below!
Once you get the key head backwards to the start and take the other path.
05-20-2011 12:55 AM
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Hunter of Shadows Offline
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Posts: 763
Joined: Apr 2011
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Post: #20
RE: The Labyrinth (Custom Story)
(05-19-2011 04:21 PM)Tanshaydar Wrote:  A custom story from MrBigzy?
Wow, I'll definitely try this. Downloading at the moment Smile

What's unusual about that I inquire of you
05-20-2011 02:26 AM
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