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Hermoor's monsters
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Ghostflame Offline
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Post: #31
RE: Hermoor's models
Danarogon... that looks really nice man, hopefully you made some more concept sketches of that caliber. And then our friend here can make them into Amnesia monsters, woo.
06-03-2011 11:58 PM
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Danny Boy Offline
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Post: #32
RE: Hermoor's models
(06-03-2011 11:58 PM)Ghostflame Wrote:  Danarogon... that looks really nice man, hopefully you made some more concept sketches of that caliber. And then our friend here can make them into Amnesia monsters, woo.

well he was intended to be the only new NEW monster for my custom story... but maybe i could make some concepts for some free to use monsters... but first i have to see if the horse head will work and kill people.... if it does... maybe i'll talk to Hermoor about that idea Big Grin
(06-04-2011 02:20 AM)Danarogon Wrote:  
(06-03-2011 11:58 PM)Ghostflame Wrote:  Danarogon... that looks really nice man, hopefully you made some more concept sketches of that caliber. And then our friend here can make them into Amnesia monsters, woo.

well he was intended to be the only new NEW monster for my custom story... but maybe i could make some concepts for some free to use monsters... but first i have to see if the horse head will work and kill people.... if it does... maybe i'll talk to Hermoor about that idea Big Grin
Oh btw... [Image: uglything.jpg]
finished drawing Tongue

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(This post was last modified: 06-04-2011 02:27 AM by Danny Boy.)
06-04-2011 02:20 AM
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Hermoor Offline
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Post: #33
RE: Hermoor's models
Yeah it's a nice reference, ok updated first post with download links. The models are in collada format and they have one diffuse texture.
06-04-2011 05:54 AM
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Hunter of Shadows Offline
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Post: #34
RE: Hermoor's models
I still think you need to do something like living armor, all twisted up and torn, with bits of metal jutting out and massive metal claws, and it would move really slow and clunky, giving the impression that it would be slow and clumsy chasing you.

But the moment the chase begins it would become readily apparent that the armor is in fact, very fast, and not slow and clumsy in it's movements anymore.
06-04-2011 06:39 AM
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plutomaniac Offline
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Post: #35
RE: Hermoor's models
@ Hermoor: Your pm's are full and cannot send you anymore. If you want, clear them up a little-bit.

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06-04-2011 08:28 AM
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Danny Boy Offline
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Post: #36
RE: Hermoor's models
What the hell man?! i told you to only submit the horse head AFTER my custom story's demo release!

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06-04-2011 02:45 PM
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cook Offline
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Post: #37
RE: Hermoor's models
The horse model isn't as good as the concept imo, I know it's a lot harder to model but it looks like a mask in the model, the head looks like a part of him in the concept. Prefer the colors of the horse in the concept too.
06-04-2011 03:07 PM
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nkmol Offline
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Post: #38
RE: Hermoor's models
yes, but it's really hard to model organic models. also a horse head is hard and to fully fit even harder Smile but i know what you mean Wink
and Danarogon, where did you learn this drawing? Cool hehe, really really nice Big Grin
(This post was last modified: 06-04-2011 03:18 PM by nkmol.)
06-04-2011 03:18 PM
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Hermoor Offline
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Post: #39
RE: Hermoor's models
Danaragon can you put it inside the game?
06-04-2011 03:26 PM
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Danny Boy Offline
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Post: #40
RE: Hermoor's models
(06-04-2011 03:18 PM)nkmol Wrote:  yes, but it's really hard to model organic models. also a horse head is hard and to fully fit even harder Smile but i know what you mean
and Danarogon, where did you learn this drawing? Cool hehe, really really nice Big Grin

sorry i didn't i didn't quite understand your question Confused

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06-04-2011 03:27 PM
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