With the (impending) release of One Light in the Darkness, I'll be building a new (possibly FC) mod that will be much different than most Amnesia: TDD custom stories.
Teaser trailer available!
A young man awakens to find himself in the confines of a well-furnished room, disoriented and weak, with nothing to greet him but the weak patter of the rain and the distant thunder. He is locked in, with only a faint candle to read the scattered excerpts and strange books around him.
Victim will be a seamless single-map mod with a focus on extremely dynamic and interactive gameplay, a wealth of side-stories and puzzles, multiple endings, including special features such as
: Try it. You might surprise yourself....
: Multiple solution puzzles, multi-step puzzles
: Your surroundings will change following the development of plot.
Here are some potential features that may
also see use in Victim:
Dynamic weather & ambience
: The weather will shift and change
Victim is in very early alpha stages, with little more than layouts and plot-line drafts being made at this time. It will most likely be a full conversion so I may change features of gameplay. One can expect severe consequences for things they may normally find easy to cope with in "regular" Amnesia. There are no screenshots I would like to make available for viewing at this point, but at the bottom of this post you'll find a link to a very in-depth commentary by me on the subject of this project.
At this point I would like to invite you to share your thoughts. If enough interest is shown I'll continue with the project.
- Would a single-map level in which the vast majority of the story takes place be an attractive option to spend your time playing?
- What are some more features that would make this a more interesting experience for you as an Amnesia player?
To read my in-depth review and commentary on this new project and my inspiration & goals, click here
- Being put on hold so I may focus on my work with other projects.