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Work in progress 7 Deadly Sins
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Rapture Offline
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Post: #11
RE: 7 Deadly Sins
Update: Added a preview of my outdoor map.






Direct Link to Youtube incase its not working here.
7 Deadly Sins
(This post was last modified: 08-01-2011 09:06 PM by Rapture.)
08-01-2011 04:33 AM
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Tenno Offline
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Post: #12
RE: 7 Deadly Sins
Great preview, probably the best outdoor area yet! Big Grin

[Image: 29069he.gif]
(This post was last modified: 08-01-2011 01:34 PM by Tenno.)
08-01-2011 01:29 PM
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Fomzo Offline
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Post: #13
RE: 7 Deadly Sins
HILLARIOUS DUDEEEEEEEEEEEEEEEEEEEEE!!!!!!!!! I nearly jumped in my chair when I read that you are going to use Bear McCreary's musicBig Grin.
One Word:
O.U.T.S.T.A.N.D.I.N.G!
On a second thought:
CAAAAAN'T WAIT!

(This post was last modified: 08-03-2011 04:06 PM by Fomzo.)
08-01-2011 03:18 PM
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DamnNoHtml Offline
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Post: #14
RE: 7 Deadly Sins
A few things:

The area needs a blue box light. The world is never completely pitch black.

For the torches turning on, create a particle effect near them as well. Right now, it looks like they're just sort of clipping in; it looks like a graphical error instead of the intended part of the script.

Two completely different signs mean cathedral, apparently.

All of that aside, I would like to see more of it (literally, add some lights, I want to see more Tongue).
It was a very large area as well, something that is hard to do with HPL2. Very good job so far!


Edit: Ooh, almost forgot. I'd add a few more of those stream water particles to make the waterfall even more realistic, as well as adding an ambient water sound effect around the area. Also, add the water bubbling particle effect where the water hits the base body of water. If you want to get really crazy, you can make a custom water texture with a CubeMap that reflects whatever skybox you put in.

Creator of Wake, Through the Portal, and Insomnia
(This post was last modified: 08-01-2011 04:54 PM by DamnNoHtml.)
08-01-2011 04:50 PM
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Rapture Offline
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Post: #15
RE: 7 Deadly Sins
(08-01-2011 04:50 PM)DamnNoHtml Wrote:  A few things:

The area needs a blue box light. The world is never completely pitch black.
It's actually bright enough for the player, but I need to change my brightness to 1.1 or 1.2 for recording.

(08-01-2011 04:50 PM)DamnNoHtml Wrote:  For the torches turning on, create a particle effect near them as well. Right now, it looks like they're just sort of clipping in; it looks like a graphical error instead of the intended part of the script.
Ya they felt weird to me also, what particle should I use? I can't think of one to use.

(08-01-2011 04:50 PM)DamnNoHtml Wrote:  Two completely different signs mean cathedral, apparently.
I wish I knew how to make some new signs or edit the existing ones.

(08-01-2011 04:50 PM)DamnNoHtml Wrote:  If you want to get really crazy, you can make a custom water texture with a CubeMap that reflects whatever skybox you put in.
Interesting, how would I even do that? xD
08-01-2011 09:04 PM
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Rapture Offline
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Post: #16
RE: 7 Deadly Sins
My dad was helping me with loops and stuff, and while we were testing it. This came out, the quality is not perfect, but its still funny.



You can see what a bit what I started last night, its going to be a huge prison place, most of it is just for looks and you can't actually go their. But I thought it would look cool to have giant maps mixed in with the traditional claustrophobic areas.

The bodies will actually fall close to the ceiling or from pipes like in God of War 3. So I guess you people can figure out what I'm planning to do! I'll give you another video once I get more done.
08-03-2011 03:06 PM
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Rapture Offline
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Post: #17
RE: 7 Deadly Sins
Well you guys didn't like my joke I suppose. Here's another update on one of my prison levels. Just a quick one done in a hour, so now its time to build the super awesome hard buildings that will be scaled down, lights, sounds, atmosphere and random raining never ending supply of dead people!



08-04-2011 12:29 AM
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Tenno Offline
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Post: #18
RE: 7 Deadly Sins
(08-04-2011 12:29 AM)Rapture Wrote:  Well you guys didn't like my joke I suppose. Here's another update on one of my prison levels. Just a quick one done in a hour, so now its time to build the super awesome hard buildings that will be scaled down, lights, sounds, atmosphere and random raining never ending supply of dead people!




Most unique prison in Amnesia so far and it looks great, keep it up Big Grin

[Image: 29069he.gif]
08-04-2011 07:55 AM
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DamnNoHtml Offline
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Post: #19
RE: 7 Deadly Sins
That's actually pretty damn cool.

Creator of Wake, Through the Portal, and Insomnia
08-04-2011 09:52 PM
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Tanshaydar Offline
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Post: #20
RE: 7 Deadly Sins
Wow, that's huge! Lots of exploration?

08-04-2011 10:01 PM
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