I' m new here - Van Bolovan - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: I' m new here - Van Bolovan (/thread-30164.html) Pages:
1
2
|
I' m new here - Van Bolovan - SwingsDarkCreeps - 06-25-2015 Hello everyone, As you people expected, I'm currently a new member of the Frictional Games forum , I put my name / nickname-Van Bolovan, I'm 16 years old, I will not give details chaotic, I'll get straight to the point: I was thinking to make a long custom story, encompassing: 1)extreme ambience/not so highly really, but comprehensive-I mean by this that the events happening in the map should be random and the sounds played in the map should be random too-including of course ambient music played - background track;//I think that unpredictable events/events "by chance" -it represents a great advantage for a succesfull environment in the game/mod because arouses "unforeseen" feeling very effective for players; 2)jumpscares -because are effective for "creeps out" feeling; 3)construction symmetry/symmetrical architecture - to please the eye;//I think that should occupy moderate space in the CS; 4)a good story line that captivates the player from the beginning; 5)easy puzzles but intuitive//I thought that the puzzles shouldn't put the player into blockade or to stop the events flow (it would be boring if would break the captivation from my perspective); 6)a balanced custom story in terms of "light and darkness", "smile and sadness", "scares and fearlessness"//this should make the custom story/mod to be consistent and outstanding; 7)use dialogues - player has not to feel alone every time; //ok thought those are the elements to make a managed CS;//I hope I'll get some help/more help from someone on the story line- I'm not that good at this but I already start making maps in the HPL level editor and scripting; It seems like people have noticed/will notice that I possessing not a good english...; Ok so I try to put some effort in my CS and I'm hopeful to get some experience on C++ programming language//(programming language for scripting for Amnesia mods/CS seem similar with C++ and I hope that I will get some help when I need and when I "catch" the thread I will give some advices as well); Right now I'm just a newbie in programming I think but I will improve gradually my "skills". [/size] RE: I' m new here - Van Bolovan - A.M Team - 06-25-2015 Good luck! Just make sure to keep jumpscares to a minimum and only it is necessary and if it makes logical sense in the story. Ex: Ghost whizzes by player in haunted mansion. We are here to help! RE: I' m new here - Van Bolovan - SwingsDarkCreeps - 06-25-2015 (06-25-2015, 08:47 PM)TheDoctorPoo Wrote: Good luck! Really Interesting-funny good job therekeep doing itsupport your work do not let//Hold tight! (06-25-2015, 08:57 PM)Van Bolovan Wrote:(06-25-2015, 08:47 PM)TheDoctorPoo Wrote: Good luck! RE: I' m new here - Van Bolovan - FlawlessHappiness - 06-25-2015 Sure! Welcome to the forum. This is development support. We post problems we have with our mod here. So, an introduction is not quite the right place, so remember to post in the correct section next time. Looking forward to see what you come up with. RE: I' m new here - Van Bolovan - SwingsDarkCreeps - 06-25-2015 (06-25-2015, 09:20 PM)FlawlessHappiness Wrote: Sure! Welcome to the forum. aaayea sry about that thought I was not careful;next time I will be more "mindful" towards sections RE: I' m new here - Van Bolovan - SwingsDarkCreeps - 06-26-2015 Ok so I said something about symmetrical architecture in the "introduction" here is something like (I did it- individual): [attachment=5152] but I'm not done with this map yet so... (I have to do it more detailed) (and the image quality it's pretty bad of course) RE: I' m new here - Van Bolovan - Rahmerh - 06-27-2015 Is that a picture of your screen? You should take screenshots, it makes it clearer for us to see RE: I' m new here - Van Bolovan - A.M Team - 06-27-2015 Like the guy above me said, you can take screenshots using steam and/or the debug menu. Look it up if you are confused. Also I tend to put slight differences to objects in the level to make the map seem more real as to a level made in an editor. A logo on the bottom left that looks like a magnet can be toggled on/off to turn off snapping. This is useful when putting objects in drawers, wardrobes or to turn statues and objects slightly. RE: I' m new here - Van Bolovan - SwingsDarkCreeps - 06-27-2015 (06-27-2015, 06:11 PM)TheDoctorPoo Wrote: Like the guy above me said, you can take screenshots using steam and/or the debug menu. Look it up if you are confused. You're right this method is more efficient and cool than using phone or camera, I will use steam for taking screenshots from now. (06-27-2015, 02:36 PM)Rahmerh Wrote: Is that a picture of your screen? You should take screenshots, it makes it clearer for us to seeno problem I will use steam from now RE: I' m new here - Van Bolovan - SwingsDarkCreeps - 06-29-2015 So I decided to take that screenshot with Steam(better than before now): |