Lights on a custom enemy - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Lights on a custom enemy (/thread-10207.html) Pages:
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RE: Lights on a custom enemy - plutomaniac - 09-07-2011 (09-07-2011, 05:29 PM)MrBigzy Wrote:Well you could change the entity. The monsters have walk, run animatons anyway so why change these through scripting?(09-07-2011, 04:22 PM)plutomaniac Wrote: These can be changed from user variables or whatever they are called. What Tan is referring to is something different and I have had trouble with it as well. RE: Lights on a custom enemy - MrBigzy - 09-07-2011 (09-07-2011, 06:17 PM)plutomaniac Wrote:If you want to, say, change an enemy to disable its alert music, if you wanted to slow it down through a certain area, etc.(09-07-2011, 05:29 PM)MrBigzy Wrote:Well you could change the entity. The monsters have walk, run animatons anyway so why change these through scripting?(09-07-2011, 04:22 PM)plutomaniac Wrote: These can be changed from user variables or whatever they are called. What Tan is referring to is something different and I have had trouble with it as well. |