Setting up lever puzzle - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Setting up lever puzzle (/thread-10516.html) |
Setting up lever puzzle - neocrawler - 09-29-2011 Heey guys this is me. I'm working at my own on a huge map. Like 25 levels. I'm trying to do it at my own. But i'm stuck on a part. I wanted a lever to oven a secret shelf. But the lever is into 2 parts. found the script, but don't know where to put what. void ConnectEntities(string& asName, void MyFunc(string& asMainEntity, string& asConnectEntity, bool abInvertStateSent, int alStatesUsed, string& asCallbackFunc);. I wanted to do like: Use lever stick on lever mount= fixed lever. but didnt figured out where every named have to stance in the cript file. I'm working for 1 month now and have near 2 levels done. This map won't be a free contast. It will going to cost around the 1 up tp 3 euro Map named Felix's Nightmare Need software and kinda crap like that to make my next map even better. But there I need money for |