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How to carry a torch? - Printable Version

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How to carry a torch? - i3670 - 10-13-2011

Hi, I'm making a custom story atm and I'm planing on not putting a lantern in the map. But I do want the player to have a movable light source. So why not a torch?

How do you do it?

Found a clip on youtube where the player could actually pick up a torch. I think the name of the custom story was "Library of Alexandria" .



RE: How to carry a torch? - Your Computer - 10-13-2011

Assuming you know how to work the Model Editor: Type: Object; SubType: Grab.


RE: How to carry a torch? - i3670 - 10-13-2011

Sorry to bother you, but, can you explain some more? Confused



RE: How to carry a torch? - Your Computer - 10-13-2011

Open the model editor. Go to File > Open. Navigate to entities/lamp/torch_static01. Open torch_static01.ent. Go to Settings > User defined Variables. For "Type" pick "Object;" for "SubType" pick "Grab." Save the entity to your custom story's entities folder. Place entity in your map for use. That should do it.


RE: How to carry a torch? - i3670 - 10-13-2011

Ok, fixed, can't test the map right now though. But thanks for the help.

Have tried the map now and I can't pick it up.

Do I also need to put the DAE-file, MAT-file and MSH-file in the same entity folder as my modified torch?



RE: How to carry a torch? - Acies - 10-13-2011

No, just the .ent file. If you don't want to do it yourself simply download "library of alexandria" and copy the movable torch .ent file from the entities folder.