How to carry a torch? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to carry a torch? (/thread-10741.html) |
How to carry a torch? - i3670 - 10-13-2011 Hi, I'm making a custom story atm and I'm planing on not putting a lantern in the map. But I do want the player to have a movable light source. So why not a torch? How do you do it? Found a clip on youtube where the player could actually pick up a torch. I think the name of the custom story was "Library of Alexandria" . RE: How to carry a torch? - Your Computer - 10-13-2011 Assuming you know how to work the Model Editor: Type: Object; SubType: Grab. RE: How to carry a torch? - i3670 - 10-13-2011 Sorry to bother you, but, can you explain some more? RE: How to carry a torch? - Your Computer - 10-13-2011 Open the model editor. Go to File > Open. Navigate to entities/lamp/torch_static01. Open torch_static01.ent. Go to Settings > User defined Variables. For "Type" pick "Object;" for "SubType" pick "Grab." Save the entity to your custom story's entities folder. Place entity in your map for use. That should do it. RE: How to carry a torch? - i3670 - 10-13-2011 Ok, fixed, can't test the map right now though. But thanks for the help. Have tried the map now and I can't pick it up. Do I also need to put the DAE-file, MAT-file and MSH-file in the same entity folder as my modified torch? RE: How to carry a torch? - Acies - 10-13-2011 No, just the .ent file. If you don't want to do it yourself simply download "library of alexandria" and copy the movable torch .ent file from the entities folder. |