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pitchblack - Printable Version

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RE: pitchblack - palistov - 01-09-2012

I may be wrong, but I for some reason recall using SetSanityDrainDisabled() would disable night vision. You'll probably want the drain to be enabled anyways, but it was just a thought Smile


RE: pitchblack - Your Computer - 01-10-2012

If you use a black fog with a FalloffExp near 0 or with 0, that'll prevent the user from seeing much or at all.

(01-09-2012, 10:14 PM)palistov Wrote: I may be wrong, but I for some reason recall using SetSanityDrainDisabled() would disable night vision. You'll probably want the drain to be enabled anyways, but it was just a thought Smile

That doesn't disable night vision.


RE: pitchblack - Quotentote - 01-10-2012

thank you all for your help =) i solved the problem by moving the objects/area (nightvision has a limit) so thanks again Smile