Why wont this script work? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Why wont this script work? (/thread-12495.html) |
Why wont this script work? - Datguy5 - 01-09-2012 Heres the script //////////////////////////// // Run when the map starts void OnStart() { AddEntityCollideCallback("Player", "FlyingJesus_1", "HolyJesus", true, 1); AddEntityCollideCallback("Jesus1", "FlyingJesus_1", "Sound", true, 1); SetEntityCallbackFunc("Avain", "OnPickup"); } void HolyJesus(string &in asParent, string &in asChild, int alState) { SetEntityActive("Jesus1"); AddPropForce("Jesus1", 0, 0, 30000, "World"); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false); } void OnPickup(string &in asEntity, string &in type) { SetEntityActive("grunt_1", true); GiveSanityDamage(10.0f, true); AddEnemyPatrolNode("grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("grunt_1", "PathNodeArea_2", 1, ""); AddEnemyPatrolNode("grunt_1", "PathNodeArea_3", 1, ""); AddEnemyPatrolNode("grunt_1", "PathNodeArea_4", 1, ""); AddEnemyPatrolNode("grunt_1", "PathNodeArea_5", 1, ""); AddEnemyPatrolNode("grunt_1", "PathNodeArea_6", 1, ""); AddEnemyPatrolNode("grunt_1", "PathNodeArea_7", 1, ""); AddEnemyPatrolNode("grunt_1", "PathNodeArea_8", 2, ""); AddEnemyPatrolNode("grunt_1", "PathNodeArea_9", 1, ""); AddEnemyPatrolNode("grunt_1", "PathNodeArea_10", 1, ""); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } Whats wrong with it? RE: Why wont this script work? - MulleDK19 - 01-09-2012 You tell us. If you want help, tell us what's wrong. What do you want to happen, and what happens instead? RE: Why wont this script work? - Datguy5 - 01-09-2012 (01-09-2012, 05:50 PM)MulleDK19 Wrote: You tell us. If you want help, tell us what's wrong.The first map works fine,but when i enter through the level door the game crashes.It started crashing when i added the flying jesus script.And the crash report is just random.It says something about doooors. RE: Why wont this script work? - Inurias - 01-09-2012 On your first use of "SetEntityActive" in your "HolyJesus" function you are missing the second parameter. Also, I found another little flaw in your script, but I'm not sure if it is important: Code: AddPropForce("Jesus1", 0, 0, 30000, "World"); I am not sure what you want to reach with your script so I did not check if it would really work, I just checked if you used your calls correctly. - Inurias RE: Why wont this script work? - Datguy5 - 01-09-2012 Oh nvm,i fixed it Apparently i was missing one function from Setentityactive script.Just like Inurias said. |