Need to fix my script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Need to fix my script (/thread-12753.html) |
Need to fix my script - djwhatkid - 01-21-2012 Hi, so basicly i have tryed for like ever to fix this. so i want 3 corpses to spawn when i hit the scriptArea (Box) // // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse1", false, 1); AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse2", false, 1); AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse3", false, 1); AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1); } void SpawnCorpse1(string &in asParent, string &in asChild, int alState) { SetEntityActive("corpse1"); } void SpawnCorpse2(string &in asParent, string &in asChild, int alState) { SetEntityActive("corpse2"); } void SpawnCorpse3(string &in asParent, string &in asChild, int alState) { SetEntityActive("corpse3"); } void StartMusic(string &in asParent, string &in asChild, int alState) { PlayMusic("266663_Ambience_Experiment.ogg", true, 0.8, 2, 1, true); } RE: Need to fix my script - flamez3 - 01-21-2012 (01-21-2012, 05:06 PM)djwhatkid Wrote: Hi, so basicly i have tryed for like ever to fix this. so i want 3 corpses to spawn when i hit the scriptArea (Box)SetEntityActive("corpse1", true); Do that for each of your corpse's RE: Need to fix my script - Tripication - 01-21-2012 ok, you only need to call 1 Collision area void OnStart() { AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse1", true, 1); } void SpawnCorpse1(string &in asParent, string &in asChild, int alState) { SetEntityActive("corpse1", true); SetEntityActive("corpse2", true); SetEntityActive("corpse3", true); } And you probably want the Red text to be true(to remove the function after its been used once) Im guessing thats also custom music, i dont recognize it, but the body spawns should do the trick now. RE: Need to fix my script - djwhatkid - 01-21-2012 Thx i will test this Thank you all you saved me alot of time RE: Need to fix my script - Tripication - 01-21-2012 no probs, time for sleep |