The Guest - Custom story - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: The Guest - Custom story (/thread-13016.html) Pages:
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The Guest - Custom story - AmnesiaFan - 02-01-2012 Hello everyone! I have played a lot of custom stories and almost all of them was not absolutely well (i mean they was poor on maps design + a lot of bugs, necessity to find a bunch of keys on each level and, i think the most important, atmosphere). And I have tried to create my own custon story with attention to these details. I hope that you will try to play my Custom Map and tell me, what are you thinking about this. Images: http://imageshack.us/photo/my-images/687/2012012500001.jpg/ http://imageshack.us/photo/my-images/842/2012012500002g.jpg/ http://imageshack.us/photo/my-images/37/2012012500003.jpg/ http://imageshack.us/photo/my-images/269/13535143.jpg/ http://imageshack.us/photo/my-images/839/52098214.jpg/ Download Link: http://www.mediafire.com/?mux0hgdsevlor9f Final Update: In-game text was corrected and file size was reduced +other minor fixes RE: The Guest - Custom story - HumiliatioN - 02-01-2012 Great starting and really unique scripts at the begin. Really nice little story Enjoyed it! Nice job! RE: The Guest - Custom story - AmnesiaFan - 02-01-2012 Thank you, nice to hear it RE: The Guest - Custom story - rallelol - 02-01-2012 Got a scripterror when i tried to start the map RE: The Guest - Custom story - AmnesiaFan - 02-01-2012 rallelol Wow, can you post a screenshot? RE: The Guest - Custom story - Obliviator27 - 02-02-2012 While I'm at it, I may as well play & review this one too. What-ho! ------------------------------------------------------ Spoiler below!
Honestly some of the best mapping I've seen released recently. Things could be better, here and there, but it was relatively well done. Not much of a story, nor reason as to continue forward, but it's definitely not bad. Keep it up! RE: The Guest - Custom story - Kman - 02-02-2012 So I took the time to play this, was pretty good! Some advice though, first you need to add more color to your billboards and lights! From what I saw all of them were solid white, this can look good in certain scenarios but in general you want to mix it up. Try to color them to the time of day you're aiming for the map to be, it will give it a lot more atmosphere and such. Second, and this is probably my biggest complaint, no boxlights! this is a vital element to all custom stories, yet so many people skip them altogether. And while I'm on the topic of lights, you should have more pre-lit ones. I noticed almost all the light in each of the rooms was coming from windows, while this can look good you should always try to have a few lit up candles. Another rather big thing was there was no skybox, this is another vital element to custom story creation if you're gonna have any scenes where the player goes outside or even looks outside, as a black sky just looks bland and unrealistic. The puzzles were original, but very... unrealistic I'd have to say. I mean even if you are a wood cutter there is NO WAY anyone could construct an entire latter with just wood planks and a saw, especially in that amount of time. There also didn't seem to be much of a reason for why you were there or what the place you were at was, or in other words there wasn't much of a story to it. I was also able to see the closet scare coming from a mile away, but that's just because I've played enough custom stories to know what to expect when you see an oversized closet with all that said though, this was a very solid story! Not the best, but it was good. Understand that I'm only saying all this to help you, I'm not trying to just bash your story. But anyways, I hope you make more custom stories in the future (since you obviously have talent) and maybe take into account some of what I said RE: The Guest - Custom story - AmnesiaFan - 02-02-2012 Obliviator27 and kman Thanks for comments, I`ll try to correct the most part of issues during couple of days RE: The Guest - Custom story - Khyrpa - 02-02-2012 I'd like to also point a few things out. More about the box light thing. It's not that a box light is necessary, but when you have a place so dark that you cant see anything in the dark corners without night vision. And using the night vision purposefully to see is just stupid gameplay. You don't want the player to search pixels around the room by crouching and waiting at every black spot. So test your maps and make sure they are player friendly with enough light to see around, especially if you don't give the player a lantern. So just reinforce the spot lights that come from windows with large darker point lights (light does scatter around when hitting something). Box light can give the whole area a slight tint of a dominant light color (for good example values check TDD maps). Another thing that bugged me is the fact that you disabled jump. That took one obvious solution for the ladder puzzle away; stacking boxes. Which is most likely what most would have done at that point. The more solutions to a puzzle, the better usually. Obliv: "Common lighting error. Light doesn't shine through windows in all directions". I disagree! If it looks good its fine. And when you really start to think about it, light can come like that from windows. Might just want to make them brighter at some places. (also its more dramatic, example: pretty much any TDD map) But what bothered me more is the fact that your sky is pretty dark green/brown and there is light coming into the mansion through the see-through windows with bright white light. Where does the light come from? People won't notice such things, but now you will hopefully be bothered with it and fix it :) Kman: "Another rather big thing was there was no skybox, this is another vital element to custom story creation if you're gonna have any scenes where the player goes outside or even looks outside, as a black sky just looks bland and unrealistic" maps/main/ch01/03_archives.map And I suggest keeping almost constant check on how TDD did their maps, it just helps. Kman: " And while I'm on the topic of lights, you should have more pre-lit ones. I noticed almost all the light in each of the rooms was coming from windows, while this can look good you should always try to have a few lit up candles". What? Why? If you want to have a cold/abandoned feeling, better not use warm colored lighting. And then some might wonder who lit those candles... I see "build first, then think about gameplay/story" mentality here. You had good atmosphere for the place, but it lacked in other departments. Keep on making stories! Spoiler below!
RE: The Guest - Custom story - AmnesiaFan - 02-02-2012 Khyrpa Thank you too, i`ll keep it in mind |