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Area Dissapears after use - Printable Version

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Area Dissapears after use - Shives - 02-05-2012

Hi
I want to make a waterlurker,everything works but when the waterlurker kills me is the Area dissapeared and the waterlurker appears no more. What i have to do that the waterlurker appears again?

(Sorry for bad English Big Grin )



RE: Area Dissapears after use - JenniferOrange - 02-05-2012

I'm not too sure on this, but you can try adding
CreateDataCache();
to your .hps. It's supposed to cache all of the textures and models until you tell it to destroy them.




RE: Area Dissapears after use - Shives - 02-05-2012

(02-05-2012, 06:47 PM)JenniferOrange Wrote: I'm not too sure on this, but you can try adding
CreateDataCache();
to your .hps. It's supposed to cache all of the textures and models until you tell it to destroy them.
The Result
Fatal Error
.............................
...........................
main (7,17):Area_1'is not declared
The Script:
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "Area_1", "Waterlurker", true, 9);
AddUseItemCallback("", "Hammer", "Gate", "Kaputt", true);
CreateDataCache(Area_1);
}
void Waterlurker(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("waterlurker_1", true);
}
void Kaputt(string &in asItem, string &in asEntity)
{
SetEntityActive("Kaputt", true);
SetEntityActive("Gate", false);
SetEntityActive("Box", false);
PlaySoundAtEntity("", "break_wood_metal3.snt", "Player", 0, false);
}
////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()






RE: Area Dissapears after use - SilentStriker - 02-05-2012

(02-05-2012, 07:01 PM)Shives Wrote:
(02-05-2012, 06:47 PM)JenniferOrange Wrote: I'm not too sure on this, but you can try adding
CreateDataCache();
to your .hps. It's supposed to cache all of the textures and models until you tell it to destroy them.
The Result
Fatal Error
.............................
...........................
main (7,17):Area_1'is not declared
The Script:
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "Area_1", "Waterlurker", true, 9);
AddUseItemCallback("", "Hammer", "Gate", "Kaputt", true);
CreateDataCache(Area_1);
}
void Waterlurker(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("waterlurker_1", true);
}
void Kaputt(string &in asItem, string &in asEntity)
{
SetEntityActive("Kaputt", true);
SetEntityActive("Gate", false);
SetEntityActive("Box", false);
PlaySoundAtEntity("", "break_wood_metal3.snt", "Player", 0, false);
}
////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
CreateDataCache(Area_1);

should be

CreateDataCache();





RE: Area Dissapears after use - Shives - 02-05-2012

It doesn't works
The game is no more Crashing but on the second try nothing happens Sad



RE: Area Dissapears after use - Ninami - 02-05-2012

Can you post your script? Easier to help Smile

EDIT: Nevermind I saw you posted it before xD
Code:
AddEntityCollideCallback("Player", "Area_1", "Waterlurker", true, 9);
You should change the "true" to "false".
Because right now you're saying true to: "delete callback when used" you want that to be false.



RE: Area Dissapears after use - Your Computer - 02-05-2012

It's not that the area is disappearing, it's that monsters disappear when they kill the player and can't be respawned. Therefore trying to re-activate the monster that killed the player isn't going to work. You have to dynamically create the monster or have it pre-exist in the level editor.


RE: Area Dissapears after use - Ninami - 02-05-2012

Oh I understood it as if the area disappeared and wouldn't work again. My bad


RE: Area Dissapears after use - Your Computer - 02-05-2012

(02-05-2012, 11:29 PM)Ninami Wrote: Oh I understood it as if the area disappeared and wouldn't work again. My bad

Well, he should also consider passing in false for AddEntityCollideCallback in either case.


RE: Area Dissapears after use - Shives - 02-07-2012

It doesn't work
Nothing happens