[RELEASE][FIXED]Deterioration - Total Conversion - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: [RELEASE][FIXED]Deterioration - Total Conversion (/thread-13189.html) |
RE: [RELEASE]Deterioration - Total Conversion - Vesanic - 02-18-2012 I'm going to try your latest version now. I must proceed the same way I did with the other versions, right ? Same steps, same order ? Ok, it finally worked. Spoiler below!
Spoiler below!
RE: [RELEASE]Deterioration - Total Conversion - Streetboat - 02-18-2012 Spoiler below!
RE: [RELEASE]Deterioration - Total Conversion - Vesanic - 02-18-2012 Yeah, haha, found out before reading your reply, so I'm not too ashamed. : p Okay, time for a little review. Spoiler below!
10/10 RE: [RELEASE]Deterioration - Total Conversion - Streetboat - 02-18-2012 Which part is the part with the resetting objects? Because that is simply a case of clicking 'FullGameSave' on said objects. That's something that was in original Amnesia that they did to save cache size in save games, but it's actually necessary to save their positions in my story to preserve continuity. RE: [RELEASE]Deterioration - Total Conversion - DamnNoHtml - 02-18-2012 Well done Streetboat. There are very few who can match your terraining and lighting, and to that I salute you sir. RE: [RELEASE]Deterioration - Total Conversion - HumiliatioN - 02-18-2012 Finally compeleted it, without getting frustrated that lighthouse puzzle, now it's finally possible to beat. Beast Story, finally I can write my review: Spoiler below!
RE: [RELEASE]Deterioration - Total Conversion - DrDean - 02-18-2012 This is very well made. I'm impressed. However, I am stuck and need a hint; Spoiler below!
RE: [RELEASE]Deterioration - Total Conversion - Vesanic - 02-19-2012 (02-18-2012, 10:39 PM)DrDean Wrote: This is very well made. I'm impressed. However, I am stuck and need a hint; Spoiler below!
RE: [RELEASE]Deterioration - Total Conversion - Statyk - 02-20-2012 Hey Streetboat, I realized this game is supposed to be a one-shot campaign, no saving. Though I noticed you can "save and exit"... Simply put, to make it so this is impossible is to go into your base_english.lang and hit CTRL+F. Then search for "Save & Exit" or "Save and Exit" (I believe caps are necessary) and delete the whole entry, therefore, it will not show up in-game. Hope this helps =] RE: [RELEASE]Deterioration - Total Conversion - Streetboat - 02-20-2012 Thanks, I did not know that. However, I shall leave it in, simply because if you find that way around the whole thing, then I suppose you deserve it. It's not as immersion-breaking as a quicksave function or checkpoints, and if you Save & Exit during the last level, it can save a lot of peoples' hairlines as they might have to start all over after that level. |