[SCRIPT] AddLocalVarInt and valves problems - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] AddLocalVarInt and valves problems (/thread-13361.html) Pages:
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RE: AddLocalVarInt and valves problems - jens - 02-16-2012 If you move AddLocalVarInt("Valve", 1); to be located outside the for loop but inside the alState == 1 section it should work fine. It's always good to use the AddDebugMessage extensively when scripting, it will save you a lot of time, if you had done a AddDebugMessage("Valve value: "+GetLocalVarInt("Valve), false); you would instantly see that the value is not what you think it should be, or if it has no value you would know it did not get triggered. RE: AddLocalVarInt and valves problems - SilentStriker - 02-16-2012 (02-16-2012, 11:41 AM)jens Wrote: If you move AddLocalVarInt("Valve", 1); to be located outside the for loop but inside the alState == 1 section it should work fine.Thanks for the help Jens I will try it when I get home Det funkade! Tack så hemskt mycket Jens! :] It worked! Thank you so much Jens! |