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Pages: 1 2


Weapons - DeXiaZ - 02-24-2012

I've got a question...

It's possible to make really powerful weapon, that can kill monsters?

I think that it is possible to create an object in the hands of a hero who will run the small objects (bullets). Then you set the script on the monster, which will disappear when it hits these objects. But I could be wrong.

P.S.: Yes, with the possibility of the game will cease to be truly scary. On the other hand - I do not always want to do mods, where only doing that hiding and running away, although I have nothing against these mods.


RE: Weapons - Datguy5 - 02-24-2012

I dont think its possible to kill monsters.Or atleast its not that easy i think Big Grin


RE: Weapons - DeXiaZ - 02-24-2012

This idea I got after this video:






RE: Weapons - nemesis567 - 02-24-2012

It's possible and it's not hard. This feature was implemented before. I've already implemented it somewhere already so to say.



RE: Weapons - DeXiaZ - 02-24-2012

Proof material? Smile



RE: Weapons - SilentStriker - 02-24-2012

though it's not possible to make a gun, you can only make the player hold a sword or something like he does with boxes/barrels and then hit him with it. Smile



RE: Weapons - DeXiaZ - 02-24-2012

Maybe, I am not scripter, I do not know how what is being done


RE: Weapons - Obliviator27 - 02-24-2012

It's a matter of having a CollideCallback along with FadeEnemyToSmoke.



RE: Weapons - DeXiaZ - 02-25-2012

Yeah. Is it possible to make somehow, instead of the smoke ragdoll? (Hit monster -> the monster disappears -> a falling regdoll)


RE: Weapons - Kman - 02-25-2012

(02-25-2012, 08:46 AM)DeXiaZ Wrote: Yeah. Is it possible to make somehow, instead of the smoke ragdoll? (Hit monster -> the monster disappears -> a falling regdoll)
Don't know how well that would work with the monster moving around, as you'd have to have the rag-doll spawn anywhere on the map since you would be able to kill the moster at any point in the map.