Unexpected end of file? plz help.. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Unexpected end of file? plz help.. (/thread-13712.html) |
Unexpected end of file? plz help.. - MrWiickeN - 03-02-2012 Here is my hole scipt, but it sas: Unexpected end of file 177,1 ERR void OnStart() { AddUseItemCallback("", "key_3", "mansion_3", "KeyOnDoor", true); AddUseItemCallback("", "key_4", "mansion_4", "KeyOnDoor1", true); GiveItemFromFile("lantern", "lantern.ent"); AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); AddEntityCollideCallback("Player", "script_slam1", "func_slam1", true, 1); AddEntityCollideCallback("Player", "script_slam2", "func_slam2", true, 1); AddEntityCollideCallback("Player", "script_slam3", "func_slam3", true, 1); SetEntityConnectionStateChangeCallback("lever1", "func_shelf"); SetEntityCallbackFunc("monsterkey", "OnPickup"); AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1); AddEntityCollideCallback("Player", "FlyingJesus_1", "HolyJesus", true, 1); AddEntityCollideCallback("Jesus_1", "FlyingJesus_1", "Sound", true, 1); AddEntityCollideCallback("Player", "FlyingJesus_2", "HolyJesus2", true, 1); AddEntityCollideCallback("Jesus_2", "FlyingJesus_2", "Sound2", true, 1); AddEntityCollideCallback("Player", "FlyingJesus_3", "HolyJesus3", true, 1); AddEntityCollideCallback("Jesus_3", "FlyingJesus_3", "Sound3", true, 1); AddEntityCollideCallback("Player", "FlyingJesus_4", "HolyJesus4", true, 1); AddEntityCollideCallback("Jesus_4", "FlyingJesus_4", "Sound4", true, 1); AddEntityCollideCallback("Player", "Staty1", "Sound1", true, 1); AddEntityCollideCallback("Player", "soundarea", "Sound5", true, 1); AddEntityCollideCallback("Player", "soundarea1", "Sound6", true, 1); AddEntityCollideCallback("Player", "BarrelArea_1", "HolyBarrel1", true, 1); AddEntityCollideCallback("barrel01_14", "BarrelArea_1", "Sound7", true, 1); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_3", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); RemoveItem("key_3"); } void KeyOnDoor1(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_4", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false); RemoveItem("key_4"); } void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_10", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(1.0f, true); } void func_slam1(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_8", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(1.0f, true); } void func_slam2(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_11", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(1.0f, true); } void func_slam3(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_9", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(1.0f, true); } void func_shelf(string &in asEntity, int alState) { if (alState == 1) { SetMoveObjectState("secretdoor1",1.0f); PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); return; } } void OnPickup(string &in asEntity, string &in type) { SetEntityActive("monster1", true); ShowEnemyPlayerPosition("monster1"); } void Explode(string &in asParent, string &in asChild, int alState) { SetPropHealth("pot_explode", 0); } void OnEnter() { } void OnLeave() { } void HolyJesus(string &in asParent, string &in asChild, int alState) { SetEntityActive("Jesus_1", true); AddPropForce("Jesus_1", 0, 0, 0, "World"); } void HolyJesus2(string &in asParent, string &in asChild, int alState) { SetEntityActive("Jesus_2", true); AddPropForce("Jesus_2", 0, 0, 0, "World"); } void Sound1(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); GiveSanityDamage(5.0f, true); } void HolyJesus3(string &in asParent, string &in asChild, int alState) { SetEntityActive("Jesus_3", true); AddPropForce("Jesus_3", 0, 0, 0, "World"); } void HolyJesus4(string &in asParent, string &in asChild, int alState) { SetEntityActive("Jesus_4", true); AddPropForce("Jesus_4", 0, 0, 0, "World"); } void Sound5(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "scare_human_noices.snt", "soundarea", 0, false); } void Sound6(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "scare_baby_cry.snt", "soundarea1", 0, false); } void HolyBarrel1(string &in asParent, string &in asChild, int alState) { void HolyBarrel1(string &in asParent, string &in asChild, int alState) { SetEntityActive("barrel01_14", true); AddPropForce("barrel01_14", 0, 0, 0, "World"); } RE: Unexpected end of file? plz help.. - jessehmusic - 03-02-2012 (03-02-2012, 06:17 PM)MrWiickeN Wrote: Here is my hole scipt, but it sas: Unexpected end of file 177,1 ERR{ if (alState == 1) { SetMoveObjectState("secretdoor1",1.0f); PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); return; } } chane it to { if (alState == 1) } { SetMoveObjectState("secretdoor1",1.0f); PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); return; } and chanage void HolyBarrel1(string &in asParent, string &in asChild, int alState) { void HolyBarrel1(string &in asParent, string &in asChild, int alState) { SetEntityActive("barrel01_14", true); AddPropForce("barrel01_14", 0, 0, 0, "World"); } to void HolyBarrel1(string &in asParent, string &in asChild, int alState) { SetEntityActive("barrel01_14", true); AddPropForce("barrel01_14", 0, 0, 0, "World"); } |