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3DS Max to modelviewer - Gunslingerjh - 03-11-2012

I have made some models in 3DS Max, and I want to import them into Amnesia (HPL2).
I'll show you what I do in the following screenshots, and where it goes wrong
Spoiler below!
[Image: o8dilv.jpg]
Spoiler below!


[Image: 2n8c13c.jpg]

Spoiler below!

[Image: 70ciac.jpg]


Spoiler below!

[Image: 348ipi0.jpg]



Any ideas?




RE: 3DS Max to modelviewer - plutomaniac - 03-11-2012

Open it with model editor and check the log for any errors. In general, check the .log files of each tool and they should specify the errors, if any.



RE: 3DS Max to modelviewer - Acies - 03-11-2012

Is the pivot point centered at 0,0,0?


RE: 3DS Max to modelviewer - Gunslingerjh - 03-11-2012

(03-11-2012, 03:16 PM)Acies Wrote: Is the pivot point centered at 0,0,0?
Yes it is, I checked the documentation wiki before I exported my models


RE: 3DS Max to modelviewer - Statyk - 03-11-2012

I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,

1) Have you tried sizing it down in Max? It looks huge.

2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)



RE: 3DS Max to modelviewer - Gunslingerjh - 03-12-2012

(03-11-2012, 06:26 PM)Statyk Wrote: I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,

1) Have you tried sizing it down in Max? It looks huge.

2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
1) Sizing it down didn't change the way my model looks in modelviewer
2) The filetype is .jpg


RE: 3DS Max to modelviewer - Mine Turtle - 03-12-2012

(03-12-2012, 09:17 AM)Leon Kennedy Wrote:
(03-11-2012, 06:26 PM)Statyk Wrote: I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,

1) Have you tried sizing it down in Max? It looks huge.

2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
1) Sizing it down didn't change the way my model looks in modelviewer
2) The filetype is .jpg
the texture needs to be a .dds filetype, and the texture size must be a multiple of 2 (256x256, 512x512 etc) (thanks to traggey for telling me this).





RE: 3DS Max to modelviewer - Ergul - 03-12-2012

Hi! I want to make my own monster! But i don't know what to use.
My questions are:
What program? Softimage or 3ds Max?
How to transfer my monster into HPL 2?
How to add own soundtrack to the monster?
Thanks! Big Grin



RE: 3DS Max to modelviewer - Gunslingerjh - 03-12-2012

(03-12-2012, 09:39 AM)darkadders Wrote:
(03-12-2012, 09:17 AM)Leon Kennedy Wrote:
(03-11-2012, 06:26 PM)Statyk Wrote: I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,

1) Have you tried sizing it down in Max? It looks huge.

2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
1) Sizing it down didn't change the way my model looks in modelviewer
2) The filetype is .jpg
the texture needs to be a .dds filetype, and the texture size must be a multiple of 2 (256x256, 512x512 etc) (thanks to traggey for telling me this).
Ah yes, I must have overlooked that! Will try again soon!


RE: 3DS Max to modelviewer - Your Computer - 03-12-2012

The texture file type can be anything that the game supports, and the game supports many types of image formats. If you want the object to be rotated properly, you'll most likely have to edit the .dae file. You may see
Code:
<up_axis>Z_UP</up_axis>
in the .dae file. Change the axis until it is rotated properly.