Stopping grunt music - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Stopping grunt music (/thread-13964.html) |
Stopping grunt music - kalishijaka - 03-13-2012 You know the music that plays when you first see/hear a grunt? I would like to know if there's any way to stop that music from playing. RE: Stopping grunt music - Mackiiboy - 03-13-2012 (03-13-2012, 08:45 AM)kalishijaka Wrote: You know the music that plays when you first see/hear a grunt? I would like to know if there's any way to stop that music from playing.. You can play music with a higher priority, an example: PlayMusic("Your_Music_File_Name.ogg", true, 1.0f, 0.0f, 1000, true); Then you'll not hear the monster-music at all. The green text sets the priority, 0= lowest, >0 => higher priority. Another method would be creating a copy of the grunt in model editor and make a new monster that does not play any music at all (or that music you do not want to hear). RE: Stopping grunt music - kalishijaka - 03-13-2012 Alright thanks. |