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[SCRIPT] Looping Monster Path? - Printable Version

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+---- Thread: [SCRIPT] Looping Monster Path? (/thread-14014.html)



Looping Monster Path? - BadCoverMan - 03-15-2012

Hey there, I'm looking to have a monster continuously walk around a certain path. I know how to move him from each path node to the next, but then he disappears after the last one. I know it's different than just using "AddEnemyPatrolNode" over and over again. Any help would be appreciated. Here's my script.

Spoiler below!

void OnEnter()
{
SetEntityPlayerInteractCallback("cellarkey_1", "ActivateBrute", true);
}

void ActivateBrute(string &in asEntity)
{
PlayMusic("10_event_coming.ogg", false, 1.0, 0, 5, false);
SetEntityActive("brute_1", true);
AddEnemyPatrolNode("brute_1", "Path_1", 2, "");
AddEnemyPatrolNode("brute_1", "Path_2", 0, "");
AddEnemyPatrolNode("brute_1", "Path_3", 0, "");
AddEnemyPatrolNode("brute_1", "Path_4", 0, "");
AddEnemyPatrolNode("brute_1", "Path_5", 0, "");
AddEnemyPatrolNode("brute_1", "Path_6", 0, "");
AddEnemyPatrolNode("brute_1", "Path_7", 0, "");
}





RE: Looping Monster Path? - ClayPigeon - 03-15-2012

void ActivateBrute(string &in asEntity)
{
PlayMusic(...);
SetEntityActive(...);
for(;Wink //That means an infinite loop, with no condition or danger of stopping.
{
for(int i = 1; i < 8; i++)
{
AddEnemyPatrolNode("brute_1", "Path_"+i, 0, "");
}
}
}




RE: Looping Monster Path? - Your Computer - 03-16-2012

Using enemy_suiter_basile or enemy_suiter_malo should work so long as the player is within the monster's activation distance.