Strange Question Regarding Monsters - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Strange Question Regarding Monsters (/thread-14192.html) |
Strange Question Regarding Monsters - TheDevoidLife - 03-24-2012 I have a scene structured where several small boxes stacked go flying down a hall, revealing a grunt behind them, which then chases the player. However, upon having the boxes go flying, the monster does not move. I've checked debug messages and I get several regarding monster health. So I looked into it a bit and found out that the monsters can indeed die(i.e. just stand there, practically unable to do anything) if they receive enough damage within a short time. Basically my question is this: Is there some way to prevent the monsters from taking damage, or fluently position the monster at just the right time? Additional Notes:
RE: Strange Question Regarding Monsters - Your Computer - 03-24-2012 Edit the boxes and remove collision for player from their bodies. See if that allows the boxes to go through the monster. RE: Strange Question Regarding Monsters - Datguy5 - 03-24-2012 Or you can make the boxes to explode too. RE: Strange Question Regarding Monsters - TheDevoidLife - 03-24-2012 (03-24-2012, 03:10 PM)Your Computer Wrote: Edit the boxes and remove collision for player from their bodies. See if that allows the boxes to go through the monsterThe boxes do indeed go through the monster, but this brings up the issue of the monster going through the boxes and following the player It did give me an idea, though, I disabled the collide on the walls next to the boxes, and changed the direction of the force. It still gives the same affect I was looking for and solves the other issue. Thank you for helping. |