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Penumbra Overture don't launch - Printable Version

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+---- Thread: Penumbra Overture don't launch (/thread-1455.html)



Penumbra Overture don't launch - acal3000 - 12-18-2007

Hi I recently got the Linux port of this game but I can't launch it

When I try to launch the game I get this message:

[root@localhost Penumbra Ep1]# sh penumbra
which: no chcon in (/sbin:/usr/sbin:/bin:/usr/bin:/usr/X11R6/bin:/usr/local/bin:/usr/local/sbin:/usr/lib/qt3//bin)
./penumbra.bin: error while loading shared libraries: ./lib/libvorbisfile.so.3: file too short
Penumbra exited unexpectedly, please check
/root/.frictionalgames/Penumbra Overture/Episode1/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace
[root@localhost Penumbra Ep1]#

I tried also looking the hpl.log but it seems the file didn't created I can't find it

What can I do to fix this?

Thanks


RE: Penumbra Overture don't launch - ced117 - 12-18-2007

Hi !

First, never run games as root !

And try to update the libvorbis package Smile

For the hpl.log file, run the game under your user account (NOT root) an post it here.


RE: Penumbra Overture don't launch - acal3000 - 12-19-2007

I saw a bit the installed files and seems the insaller make them bad lots of the files had 0 bytes but I saw the installer left in a tar file i uncopressed them and ten I overwrited the 0 bytes files and now complained about ccannot start the sound system in KDE. It don't impress me since i updated to MDV 2008 I have had some sound problems with sound programs I tried Fluxbox ICEWM and this one seems wnat to launch but say my graphic driver don't support some features but How can i update the drivers from a Radeon 9250? If ATi dumped the support long ago and I don't want to mess with the last propietary one since it's ages old and i can't find another open source driver one for this card


RE: Penumbra Overture don't launch - acal3000 - 12-19-2007

The hp.log file finally was created by the game (hope helps more) to fix this

Here is

reating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 140432928
Max texture coord units: 140432928
Two sided stencil: 0
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 0
NV Register Combiners: 0
NV Register Combiners Stages: 140432928
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg'
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open audio device... Success!
Device name:
OpenAL Version Supported: 1.0
Number of channels: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Initializing Penumbra: Overture Episode 1
Version $Rev: 679 $
Date $Date: 2007-06-15 09:48:54 -0400 (Fri, 15 Jun 2007) $
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
HPL Exit was successful!


RE: Penumbra Overture don't launch - WindexGlow - 12-19-2007

Hmmm, I don't think your graphics card is supported by this game =[


RE: Penumbra Overture don't launch - acal3000 - 12-19-2007

WindexGlow Wrote:Hmmm, I don't think your graphics card is supported by this game =[

But the winbloze version works for me and in the reqs says min geforce 3/ radeon 8500 as min


RE: Penumbra Overture don't launch - Thomas - 12-19-2007

Sure u have the latest drivers for your card?

This line is strange:
"Max texture image units: 140432928
Max texture coord units: 140432928"

Make sure to set shaders to Low, in options or else you might have problems.

Also, according the log, nothing goes wrong, allthough there is a test missing (might be because it is the Linux version).

The first error u say is becacuse of a currpost oggvorbis file. Is this still here? So far nothing tells me your gfx cannot run the game.


RE: Penumbra Overture don't launch - ced117 - 12-20-2007

Dont forget to update your libvorbis package, so the corrupted file will be overwritted


RE: Penumbra Overture don't launch - Urkle - 12-20-2007

seems odd that the installer didn't extract the files correctly. Did you have low disk space?
If you could see how to recreate the 0 byte files during install bug so I cab recreate i can fix it.


As for the graphics, it looks like you are using the software GL driver on the system instead of a hardware excelerated one. Check that you installed the drivers correctly. Also try another opengl game and see if it runs correctly.