The "IF" with HasItem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: The "IF" with HasItem (/thread-14628.html) |
RE: The "IF" with HasItem - jessehmusic - 04-10-2012 (04-10-2012, 01:12 PM)Apjjm Wrote: Can you upload your map with script file? void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_1", "MusicStart", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "MonsterAttack", true, 1); AddEntityCollideCallback("Player", "door_slam", "DoorSlam", true, 1); AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1); AddEntityCollideCallback("Player", "ScriptArea_3", "Lights1", true, 1); AddEntityCollideCallback("Player", "ScriptArea_4", "Scary1", true, 1); SetEntityPlayerInteractCallback("ptest_cellar_wood01_1", "Bang1", true); AddUseItemCallback("", "Key_3", "ptest_cellar_wood01_4", "KeyOnDoor2", true); AddUseItemCallback("", "key_4", "ptest_cellar_wood01_3", "keyondoor4", true); AddUseItemCallback("", "key_laboratory_1", "freedom_door", "keyondoor3", true); AddUseItemCallback("", "The_gone_key", "Lockeddoor_1", "KeyOnDoor1", true); } void Scary1(string &in asParent, string &in asChild, int alState) { if(HasItem("The_gone_key")) { SetEntityActive("agrippa_headless_1", true); PlaySoundAtEntity("", "alois_amb_idle.snt", "Player", 0, false); } } void Lights1(string &in asParent, string &in asChild, int alState) { SetLampLit("bridge_torch_2", true, true); SetLampLit("bridge_torch_3", true, true); PlaySoundAtEntity("", "Scary_sound.snt", "Player", 0, false); } void Lights(string &in asParent, string &in asChild, int alState) { SetLampLit("torch_static01_3", true, true); SetLampLit("torch_static01_4", true, true); } void DoorSlam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("door2", true, true); PlaySoundAtEntity("", "05_event_door_bang.snt", "Player", 0, false); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(15.0f, true); } void keyondoor3(string &in asItem, string &in asEntity) { SetSwingDoorLocked("freedom_door", false, true); PlaySoundAtEntity("", "unlock_door", "freedom_door", 0, false); RemoveItem("key_laboratory_1"); } void MonsterAttack(string &in asParent, string &in asChild, int alState) { StartPlayerLookAt("grunt", 5.0f, 2.0f, ""); SetEntityActive("grunt", true); ShowEnemyPlayerPosition("grunt"); AddTimer("", 4.0f, "stoplookenemy1"); GivePlayerDamage(99.0f, "", true, false); SetPlayerActive(false); } void stoplookatenemy1(string &in asTimer) { StopPlayerLookAt(); SetPlayerActive(true); } void keyondoor4(string &in asItem, string &in asEntity) { SetSwingDoorLocked("ptest_cellar_wood01_3", false, true); PlaySoundAtEntity("", "unlock_door", "ptest_cellar_wood01_3", 0, false); RemoveItem("key_4"); } void KeyOnDoor1(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Lockeddoor_1", false, true); PlaySoundAtEntity("", "unlock_door", "Lockeddoor_1", 0, false); RemoveItem("The_gone_key"); } void KeyOnDoor2(string &in asItem, string &in asEntity) { SetSwingDoorLocked("ptest_cellar_wood01_4", false, true); PlaySoundAtEntity("", "unlock_door", "ptest_cellar_wood01_4", 0, false); RemoveItem("Key_3"); } void Bang1(string &in asEntity) { } void MusicStart(string &in asParent, string &in asChild, int alState) { PlayMusic("Ominous Noises - The Tortured Soul Scary Sound Effects.ogg", true, 0.8f, 1, 0, true); } |